1. Abilities
  2. flashpoint
  3. corellia
  4. republic
  5. enemy
  6. boss
  7. boss_1
  8. passive

[passive]

[passive]

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
[passive]
2
[passive]
3
[passive]
4
[passive]
5
abl_jk_se_BurningFocusEnraged – Emergency Protocol Active. Full Area Purge Underway.
6
abl_tr_va_ion_squallStrategic Prioritization – Prioritizing targets capable of healing.
7
[passive]
  • [hidden] [does not expire]
    Effect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 16-man

    Perform the following actions:

  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 8-man SM

    Perform the following actions:

  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 8-man VM

    Perform the following actions:

  • 4
    • When CASTER enters combat

    Perform the following actions:

  • [hidden] [does not expire]
    Effect #2

  • 1
    • When CASTER enters combat

    Perform the following actions:

    • Set attack wave to #1
  • [hidden] [does not expire]
    Effect #3

  • 1
    • Just before NPC with this effect dies

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [does not expire]
    abl_jk_se_BurningFocusEnraged
    Emergency Protocol Active. Full Area Purge Underway.

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 8-man VM

    Perform the following actions:

    • Modify stat Damage Done Modifier (Percentage), increase by 3
    • Play appearance epp.daily_area.ossus.world_boss.jedi_tank_droid.r8_x8.heat_overload.debuff, dependent on calling effect
    • Set movement speed to 50%
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 8-man SM

    Perform the following actions:

    • Modify stat Damage Done Modifier (Percentage), increase by 0.5
    • Play appearance epp.daily_area.ossus.world_boss.jedi_tank_droid.r8_x8.heat_overload.debuff, dependent on calling effect
    • Set movement speed to 50%
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 16-man

    Perform the following actions:

    • Play appearance epp.daily_area.ossus.world_boss.jedi_tank_droid.r8_x8.heat_overload.debuff, dependent on calling effect
    • Set movement speed to 30%
  • [does not expire]
    abl_tr_va_ion_squallStrategic Prioritization
    Prioritizing targets capable of healing.

  • 1
    • When effect ticks
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Random
      - Radius = 40m

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is alive
        AND
        • Is Discipline
          - Negated = (bool) false
          - Actor = (int) 3
          - Disciplines = Id(dis.mercenary.bodyguard, dis.commando.combat_medic, dis.scoundrel.sawbones, dis.operative.medic, dis.sorcerer.corruption, dis.sage.seer)
        >

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
  • 2
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
  • [hidden] [0s] [not displayed]
    Effect #7

  • 1
    • When effect is applied

    Perform the following actions:

    • Taunt
      - Duration = (time) 3s