Force Breach
Force Breach
Strikes up to 8 nearby enemies with shattering force, dealing <<1>> internal damage and generating a high amount of threat.
Attributes
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | CC |
Initializers: |
|
Metadata
Contained since: | Patch 5.0.0 |
Global ID: | 16141090085949571818 |
Combat log ID: | 4056656740614144 |
FQN: | abl. |
Star Wars name: | Force Breach |
Other languages: | Machtbruch Brèche de Force |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [0.3s]
Effect #1Slot: Debuff Duration: 0.3s On death: Effect is removed # occurrences: 0 Tags: tag. abl. , tag.jedi_ consular. breach_ combat abl. , tag.jedi_ consular. direct_ damage abl. , tag.jedi_ consular. force_ ability abl. , tag.jedi_ consular. force_ attack abl. , tag.utility. aggressive_ action abl. , tag.utility. is_ aoe abl. jedi_ consular. force_ breach_ initial Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 0.3s
- Max Duration = (time) 0.3s
Global ID: 16140973087356152242 FQN: abl. jedi_ consular. skill. combat. force_ breach_ combat/6/1 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
jedi_consular. force_breach. cast_instant
- 2
- Just before this effect is removed
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 8
- Sort Type = Closest
- Radius = 8m
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is an enemy
Perform the following actions:
- Play appearance epp.
jedi_consular. force_breach. target_hit - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 4
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0.5
- Standard Health Percent Max = (float) 0.086
- Standard Health Percent Min = (float) 0.046
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0.66
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #2 to TARGET from CASTER, Combat Math Only
- [45s]
Unsteady (Force)
Melee and ranged accuracy decreased.Slot: Debuff Duration: 45s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.debuff. accuracy_ reduced_ stacks_ by_ tag abl. , tag.jedi_ consular. force_ ability abl. , tag.utility. aggressive_ action abl. , tag.dispel_ type. force abl. debuff. accuracy_ reduced Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 45s
- Max Duration = (time) 45s - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. debuff. accuracy_ reduced_ stacks_ by_ tag
- Max Stack Count = (int) 1 - Set type to Negative, cannot toggle off
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16140971987844524927 Combat log ID: 4056656740614482 FQN: abl. jedi_ consular. skill. combat. force_ breach_ combat/6/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Modify stat Melee Accuracy, increase by -0.05
- Modify stat Ranged Accuracy, increase by -0.05