1. Abilities
  2. test
  3. agg
  4. test_missile

[test_missile]

[test_missile]

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

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Ability activation
1
[test_missile]
  • [0s]
    [test_missile]

  • 1
    • When effect is applied

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 15
      - Travel Time = (time) 0s
    • Play appearance epp.test.agg.test_missile
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Damage
      - Damage Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 100
      - Amount Min = (float) 100
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Damage Modifier = (float) 0
  • [0s] [not displayed]
    Effect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.space_combat.ambient.missile_explosion, dependent on calling effect