1. Abilities
  2. trooper
  3. skill
  4. plasmatech
  5. plasma_flare

Plasma Flare

abl_tr_va_PlasmaFlare

Plasma Flare

Emits an energetic plasma burst, dealing <<1>> elemental damage to the target.

Attributes

Conditions

Metadata

Users

Used by
  • apc.trooper.specialist.plasmatech
  • apc.tutorial.trooper.vanguard.plasmatech.4

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_tr_va_PlasmaFlare
Plasma Flare
2
abl_tr_va_PlasmaFlare
Plasma Flare
  • [hidden] [0s]
    abl_tr_va_PlasmaFlareEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.trooper.plasma_flare.cast_instant
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 2
      - Spell Type = (int) 1
      - Travel Speed = (float) 3
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Play appearance epp.trooper.plasma_flare.target_hit, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.194
      - Standard Health Percent Min = (float) 0.154
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1.74
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only