[death_ball]
[death_ball]
Attributes
Type: | active |
Activation time: | instant |
Target type: | Any |
AI type: | None |
Initializers: |
|
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16141090674767680474 |
Combat log ID: | 2204297475391488 |
FQN: | abl. |
Star Wars name: | [death_ball] |
Other languages: | [death_ball] [death_ball] |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [0s]
Effect #1Slot: Buff Duration: instant # occurrences: 0 Conditions: - <
- If TARGET does not have any effect with the tag tag.abl.buff.global_immunity
- If TARGET does not have any effect with the tag tag.abl.pvp.ball_carrier
- If TARGET does not have at least 0 of any effects from [inspawnvolume]
[inspawnvolume]
FQN: abl.pvp.warzone.arena.inspawnvolume
- If TARGET does not have any effect with the tag tag.abl.buff.stealth
- If TARGET is an enemy
- If TARGET is a player
- If TARGET is alive
Target overrides: - [target override] AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 1
- Sort Type = Closest
- Radius = 30m
Global ID: 16141056634591476638 FQN: abl. pvp. warzone. arena. death_ ball/24/1 - <
- 1
- When effect is applied
Perform the following actions:
- Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 1
- Travel Speed = (float) 1.5
- Travel Time = (time) 0s - Play appearance epp.
pvp. , dependent on calling effectwarzone. arena. ball_throw_dead
- 2
- When projectile completed travel and hit target
Perform the following actions:
- Add effect #2 to TARGET from TARGET
- 3
- When effect is applied
Override target to:
- Caster
Perform the following actions:
- Custom execute_ability, #2 = [just_thrown], #3 = caster2target
[just_thrown]
FQN: abl.pvp.warzone.arena.just_thrown
- [120s]
Ball Carrier - Death Ball - E2
You have the ball! Hold it too long and the Hutt will be angry.Slot: Buff Duration: 2m 0s On death: Effect is removed Tick rate: 1s (120 ticks) # occurrences: 0 Tags: tag. abl. , tag.pvp. ball_ carrier abl. , tag.pvp. carrying_ objective abl. debuff. scripted_ snare Hydra script: hyd. location. pvp. warzone. arena. ball_ script Initializers: - Set Area Restricted
- Is Area Restricted = (bool) true - Set type to Positive, ignore token threat, cannot toggle off
- Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 2m 0s
- Max Duration = (time) 2m 0s
Conditions: - Can only be called by other effects
Global ID: 16141055535079848531 Combat log ID: 2204297475391808 FQN: abl. pvp. warzone. arena. death_ ball/24/2 - Set Area Restricted
- 1
- When effect is applied
Perform the following actions:
- Execute hydra hook Ball_Increment
- Set movement speed to 67%
- Dispel all effects from tags tag.abl.pvp.quesh.grapple.ballistic_immunity
- Grant Temporary Ability Package
- Lock Out Player Abilities = (bool) false
- Temporary Package Spec = (int) 16141113762284682130
- 2
- When effect is applied
Only when the following conditions are met:
- Is Warzone Team
- Negated = (bool) false
- Warzone Team = (int) 2
Perform the following actions:
- Play appearance epp.
pvp. , dependent on calling effectwarzone. arena. spotlight_a - Execute hydra hook Team_A_Controlled
- 3
- When effect is applied
Only when the following conditions are met:
- Is Warzone Team
- Negated = (bool) false
- Warzone Team = (int) 3
Perform the following actions:
- Play appearance epp.
pvp. , dependent on calling effectwarzone. arena. spotlight_b - Execute hydra hook Team_B_Controlled
- 4
- When effect is applied
Only when the following conditions are met:
- <
- If TARGET does not have at least 0 of any effects from Member of Team A
Member of Team A
FQN: abl.pvp.warzone.id_team_a
- If TARGET does not have at least 0 of any effects from Member of Team B
Member of Team B
FQN: abl.pvp.warzone.id_team_b
- If TARGET does not have at least 0 of any effects from
Perform the following actions:
- Play appearance epp.
pvp. , dependent on calling effectwarzone. arena. spotlight
- 5
- When effect is applied
Only when the following conditions are met:
- If TARGET has at least 0 of any effects from Endzone Buff
Endzone Buff
FQN: abl.pvp.warzone.arena.endzone_detection_a
Perform the following actions:
- Execute hydra hook Team_B_Pass_Score
- Custom execute_ability, #2 = GM Ball Check, #3 = caster2target
GM Ball Check
FQN: abl.pvp.warzone.arena.reset_ball_to_main_stand_team_b_score
- 6
- When effect is applied
Only when the following conditions are met:
- If TARGET has at least 0 of any effects from Endzone Buff
Endzone Buff
FQN: abl.pvp.warzone.arena.endzone_detection_b
Perform the following actions:
- Execute hydra hook Team_A_Pass_Score
- Custom execute_ability, #2 = GM Ball Check, #3 = caster2target
GM Ball Check
FQN: abl.pvp.warzone.arena.reset_ball_to_main_stand_team_a_score
- 7
- When character receives an effect with tags tag.
abl. and tag.utility. recently_phase_walked abl. and tag.buff. global_immunity abl. buff. stealth
Perform the following actions:
- Dispel all effects from tags tag.abl.pvp.ball_carrier
- When character receives an effect with tags tag.
- 8
- Just before this effect is removed
Perform the following actions:
- Execute hydra hook Ball_Decrement
- 10
- When effect ticks
- When effect is applied
Perform the following actions:
- Execute hydra hook Ball_Check_Timer
- 11
- When effect is applied
Only when the following conditions are met:
- If TARGET has at least 0 of any effects from [inspawnvolume]
[inspawnvolume]
FQN: abl.pvp.warzone.arena.inspawnvolume
Perform the following actions:
- Damage
- Damage Type = (int) 5
- Level Cap = (int) 0
- Amount Max = (float) 100,000
- Amount Min = (float) 100,000
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Damage Modifier = (float) 0 - Play appearance epp.
pvp. , dependent on calling effectwarzone. arena. death_ball - Custom execute_ability, #2 = [ball_explode], #3 = caster2target
[ball_explode]
FQN: abl.pvp.warzone.arena.ball_explode
- 12
- When effect expires
Perform the following actions:
- Execute hydra hook Hutt_Bored
- Play appearance epp.
pvp. , dependent on calling effectwarzone. arena. death_ball - God Damage
- Amount Max = (float) 100,000
- Amount Min = (float) 100,000
- Amount Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0 - Custom execute_ability, #2 = [ball_explode], #3 = caster2target
[ball_explode]
FQN: abl.pvp.warzone.arena.ball_explode
- [0s] [not displayed]
Effect #3Slot: Buff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16141054435568221184 FQN: abl. pvp. warzone. arena. death_ ball/24/3 - 1
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 0
- Sort Type = Closest
- Radius = 5000m
Perform the following actions:
- Dispel all effects from tags tag.abl.pvp.ball_carrier
- [hidden] [1s]
Effect #4Slot: Other (not visible) Duration: 1s On death: Effect is removed # occurrences: 0 Hydra script: hyd. location. pvp. warzone. gain_ badge Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1s
- Max Duration = (time) 1s
Conditions: - <
- Can only be called by other effects
- If TARGET is an enemy
Target overrides: - [target override] Enemies List
Global ID: 16141053336056594101 FQN: abl. pvp. warzone. arena. death_ ball/24/4 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Execute hydra hook Arena_Ball_Kill
- Increment Custom Scoreboard Value
- Scoreboard Value = (int) 500
- Scoreboard Index = (int) 2 - Increment Custom Scoreboard Value
- Scoreboard Value = (int) 500
- Scoreboard Index = (int) 8 - Increment Custom Scoreboard Value
- Scoreboard Value = (int) 500
- Scoreboard Index = (int) 9 - Increment Custom Scoreboard Value
- Scoreboard Value = (int) 500
- Scoreboard Index = (int) 10 - Increment Custom Scoreboard Value
- Scoreboard Value = (int) 500
- Scoreboard Index = (int) 11 - Increment Custom Scoreboard Value
- Scoreboard Value = (int) 500
- Scoreboard Index = (int) 12 - Increment Custom Scoreboard Value
- Scoreboard Value = (int) 500
- Scoreboard Index = (int) 41