Shoulder Cannon Test
Shoulder Cannon Test
Attributes
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | None |
Metadata
Contained since: | Patch 6.1.0 |
Global ID: | 16141091245941325423 |
Combat log ID: | 4368759129112576 |
FQN: | abl. |
Star Wars name: | Shoulder Cannon Test |
Other languages: | Schulterkanonentest Canon d'épaule |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
- [hidden] [0s]
Shoulder CannonSlot: Other (not visible) Duration: instant # occurrences: 0 Tags: tag. abl. bounty_ hunter. shoulder_ cannon_ damage Initializers: - Set type to Other, ignore token threat, cannot toggle off
Conditions: - <
- <
- <AND
- If CASTER is positioned ≤ 20m to melee distance of TARGET
- If CASTER is positioned ≤ 10m to melee distance of TARGET
- <AND
- If TARGET is an enemy
- If TARGET is alive
- <
Global ID: 16141000322165060016 Combat log ID: 4368759129112859 FQN: abl. bounty_ hunter. shoulder_ cannon_ charges/4/1 - 1
- When effect is applied
Only when the following conditions are met:
- If CASTER is positioned ≤ 10m to melee distance of TARGET
Perform the following actions:
- Play appearance epp.
bounty_hunter. , dependent on calling effectshoulder_cannon. instant_shoot_player - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 1
- Travel Speed = (float) 0.75
- Travel Time = (time) 0s
- 2
- When effect is applied
Only when the following conditions are met:
- <
- If CASTER is positioned 10m to 30m to melee distance of TARGET
- If previous subeffect did not meet all conditions
Perform the following actions:
- Play appearance epp.
bounty_hunter. , dependent on calling effectshoulder_cannon. instant_shoot_player - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 1
- Travel Speed = (float) 1
- Travel Time = (time) 0s
- 3
- When projectile completed travel and hit target
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.118
- Standard Health Percent Min = (float) 0.078
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0.98
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0