Laser Defense Grid
Laser Defense Grid
Attributes
Type: | active |
Activation time: | instant |
Target type: | Any |
AI type: | None |
Metadata
Contained since: | Patch 2.7.0 |
Global ID: | 16141091546733113042 |
Combat log ID: | 3329630446551040 |
FQN: | abl. |
Star Wars name: | Laser Defense Grid |
Other languages: | Laser-Verteidigungsnetz Système de défense laser |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Buff Duration: instant # occurrences: 0 Target overrides: - [target override] Caster
Global ID: 16141030882782360659 FQN: abl. qtr. flashpoint. tython. shared. object. laser_ fence/5/1 - 1
- When effect is applied
Perform the following actions:
- Ballistic Impulse, centered at ground target, immediately knockdown, momentum = 2, -75° pitch, 5° yaw
- Play appearance epp.
exp. , dependent on calling effectmacrobinoculars. roth. multi. laser_fence_death - Add effect #2 to TARGET from CASTER
- [0s] [not displayed]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16141034181317245306 FQN: abl. qtr. flashpoint. tython. shared. object. laser_ fence/5/2 - 1
- When effect is applied
Perform the following actions:
- Damage
- Damage Type = (int) 5
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.5
- Standard Health Percent Min = (float) 0.5
- Damage Modifier = (float) 0