Aimed Shot
Aimed Shot
Attributes
Type: | active |
Activation time: | 3s cast |
Target type: | Attackable |
AI type: | Attack |
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16141093399055879139 |
Combat log ID: | 2480309253701632 |
FQN: | abl. |
Star Wars name: | Aimed Shot |
Other languages: | Gezielter Schuss Tir précis |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Ability activation
- [hidden] [0s] [not displayed]
Effect #1Slot: Other (not visible) Duration: instant # occurrences: 0 Global ID: 16141139142081198780 FQN: abl. npc. ability. custom. boss. hunter. heavy_ aimed_ shot/1/1 - 1
- When effect is applied
Only when the following conditions are met:
- If difficulty is any of 8-man SM, 8-man VM, 16-man SM, 16-man VM
Perform the following actions:
- Play appearance epp.
smuggler. , dependent on calling effectaimed_shot. fire_dual - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.65
- Standard Health Percent Min = (float) 0.55
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 2
- When effect is applied
Only when the following conditions are met:
- If difficulty is any of 8-man VM, 16-man SM
Perform the following actions:
- Play appearance epp.
smuggler. , dependent on calling effectaimed_shot. fire_dual - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.25
- Standard Health Percent Min = (float) 0.2
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0