1. Abilities
  2. exp
  3. macrobinoculars
  4. roth
  5. multi
  6. intro
  7. bnk_elbow_sweep

Armblade Sweep

retractableblade

Armblade Sweep

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.event.bounty_hunting.bounties.droid_bounty
  • class.npc.exp.macrobinoculars.roth.bnk1_prototype

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
retractableblade
Armblade Sweep
2
retractableblade
Armblade Sweep
3
retractableblade
Armblade Sweep
4
thrownThrown – Prone and unable to act.
  • [0s] [not displayed]
    retractablebladeEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.macrobinoculars.roth.multi.intro.bnk_elbow_sweep_cast, dependent on calling effect
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If toughness of CASTER is ≤ Elite

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [0s] [not displayed]
    retractablebladeEffect #2

  • 1
    • When effect is applied

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 4
      - Direction = Forward
      - Sort Type = Closest
      - Distance = 5m
      - Angle = (float) 179

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Play appearance epp.exp.macrobinoculars.roth.multi.intro.bnk_elbow_sweep_hit, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.18
      - Standard Health Percent Min = (float) 0.15
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [0s] [not displayed]
    retractablebladeEffect #3

  • 1
    • When effect is applied

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 4
      - Direction = Forward
      - Sort Type = Closest
      - Distance = 5m
      - Angle = (float) 179

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Play appearance epp.exp.macrobinoculars.roth.multi.intro.bnk_elbow_sweep_hit, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.18
      - Standard Health Percent Min = (float) 0.16
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #4 to TARGET from CASTER, Combat Math Only
  • [1.6s]
    thrownThrown
    Prone and unable to act.

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 2, 45° pitch, 0° yaw
    • Stun the TARGET