1. Abilities
  2. npc
  3. ability
  4. custom
  5. boss
  6. flashpoint
  7. directive_7
  8. bulwark
  9. hard
  10. frontal_cone_knock_phase

Bulwark Burst

flankingshot

Bulwark Burst

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.droid.boss.flashpoint.directive_7.hard.bulwark

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
flankingshot
Bulwark Burst
2
flankingshot
Bulwark Burst
  • [hidden] [does not expire]
    flankingshotEffect #1

  • 1
    • When effect ticks
    • When effect is applied

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Play appearance epp.npc.ability.custom.boss.flashpoint.directive_7.bulwark.frontal_cone_projectile, dependent on calling effect
  • [hidden] [0s]
    flankingshotEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 4
      - Travel Time = (time) 0s
    • Play appearance epp.npc.ability.custom.boss.flashpoint.directive_7.bulwark.frontal_cone_projectile, dependent on calling effect
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 0
      - Flurry Blows Max = (int) 0
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.11
      - Standard Health Percent Min = (float) 0.11
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged