1. Abilities
  2. flashpoint
  3. copero
  4. bonus_boss
  5. orbital_strike

Orbital Laser

explosivefuel

Orbital Laser

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
force
Orbital Laser
2
explosivefuel
Orbital Laser
3
heartriggerpatch
Orbital Laser
4
explosivefuel
Orbital Laser
5
explosivefuel
Orbital Laser
6
explosivefuel
Orbital Laser
7
explosivefuel
Orbital Laser
8
explosivefuel
Orbital Laser
9
backflipsKnocked Down – Knocked down by Orbital Laser.
10
explosivefuel
Orbital Laser
11
explosivefuel
Orbital Laser
  • [hidden] [5s]
    forceEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [0.1s]
    explosivefuelEffect #2

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 100m

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 2
    • When effect expires

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [hidden] [5s]
    heartriggerpatchEffect #3

  • [0.1s]
    explosivefuelOrbital Laser

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) true
      - Ignore PC = (bool) false
      - Ignore CC = (bool) true

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET has an effect with the tag tag.​abl.​qtr.​flashpoint.​rishi.​flashpoint_2.​mob.​boss.​boss_3.​atst.​executed_orbital_check
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​qtr.​flashpoint.​rishi.​flashpoint_2.​mob.​boss.​boss_3.​atst.​orbital_target
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) true
      - Ignore PC = (bool) false
      - Ignore CC = (bool) true

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET has an effect with the tag tag.​abl.​qtr.​flashpoint.​rishi.​flashpoint_2.​mob.​boss.​boss_3.​atst.​executed_orbital_check
        AND
        • If TARGET is alive
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
  • 3
    • When effect expires

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [0.1s]
    explosivefuelOrbital Laser

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) true
      - Ignore PC = (bool) false
      - Ignore CC = (bool) true

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET has an effect with the tag tag.​abl.​qtr.​flashpoint.​rishi.​flashpoint_2.​mob.​boss.​boss_3.​atst.​executed_orbital_check
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​qtr.​flashpoint.​rishi.​flashpoint_2.​mob.​boss.​boss_3.​atst.​orbital_target
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) true
      - Ignore PC = (bool) false
      - Ignore CC = (bool) true

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET has an effect with the tag tag.​abl.​qtr.​flashpoint.​rishi.​flashpoint_2.​mob.​boss.​boss_3.​atst.​executed_orbital_check
        AND
        • If TARGET is alive
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
  • 3
    • When effect expires

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • [0.1s]
    explosivefuelOrbital Laser

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) true
      - Ignore PC = (bool) false
      - Ignore CC = (bool) true

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET has an effect with the tag tag.​abl.​qtr.​flashpoint.​rishi.​flashpoint_2.​mob.​boss.​boss_3.​atst.​executed_orbital_check
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​qtr.​flashpoint.​rishi.​flashpoint_2.​mob.​boss.​boss_3.​atst.​orbital_target
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) true
      - Ignore PC = (bool) false
      - Ignore CC = (bool) true

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET has an effect with the tag tag.​abl.​qtr.​flashpoint.​rishi.​flashpoint_2.​mob.​boss.​boss_3.​atst.​executed_orbital_check
        AND
        • If TARGET is alive
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
  • 3
    • When effect expires

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
  • [0s] [not displayed]
    explosivefuelEffect #7

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) true
      - Ignore PC = (bool) false
      - Ignore CC = (bool) true

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET has an effect with the tag tag.​abl.​qtr.​flashpoint.​rishi.​flashpoint_2.​mob.​boss.​boss_3.​atst.​executed_orbital_check
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​qtr.​flashpoint.​rishi.​flashpoint_2.​mob.​boss.​boss_3.​atst.​orbital_target
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) true
      - Ignore PC = (bool) false
      - Ignore CC = (bool) true

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET has an effect with the tag tag.​abl.​qtr.​flashpoint.​rishi.​flashpoint_2.​mob.​boss.​boss_3.​atst.​executed_orbital_check
        AND
        • If TARGET is alive
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
  • [hidden] [2.5s]
    explosivefuelEffect #8

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.flashpoint.copero.boss.boss_bonus.orbital_strike_groundwarning, dependent on calling effect
  • 2
    • When effect expires

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 5m

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #9 to TARGET from CASTER
    • Add effect #11 to TARGET from CASTER
  • 3
    • When effect expires

    Perform the following actions:

    • Add effect #10 to TARGET from CASTER
  • [2s]
    backflipsKnocked Down
    Knocked down by Orbital Laser.

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at ground target, immediately knockdown, momentum = 2, 50° pitch, 5° yaw
  • 2
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
  • [0s] [not displayed]
    explosivefuelEffect #10

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_3.atst_orbital_strike_blast, dependent on calling effect
  • [0s] [not displayed]
    explosivefuelEffect #11

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is any of 8-man SM, 16-man SM, 16-man VM

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.11
      - Standard Health Percent Min = (float) 0.11
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 8-man VM

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.25
      - Standard Health Percent Min = (float) 0.25
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0