1. Abilities
  2. companion
  3. unique
  4. mtx
  5. treek
  6. survival_cooldown

Tana Teeket

treek_tana_teeket_beehive_smoke

Tana Teeket

Tana Teeket functions differently in each stance and requires Treek to be at or below 70% health.
X'ekra Stance: Treek shatters a beehive near an enemy target, unleashing a bee swarm that stuns all enemies within 8 meters of the target for <<1>> seconds.
Fektur Stance: Treek drops a smoke bomb, which significantly reduces her threat and causes enemies to ignore her for the next <<2>> seconds.

Attributes

Conditions

Metadata

Users

Used by
  • apc.companion.class.mtx.treek_imp
  • apc.companion.class.mtx.treek_rep

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
treek_tana_teeket_beehive_smoke
Smoke Bomb
2
treek_tana_teeket_smokeIgnored – Not considered a threat.
3
treek_tana_teeket_beehive_smoke
Bee Swarm
4
treek_tana_teeket_beehiveStunned – Unable to act.
  • [0s] [not displayed]
    treek_tana_teeket_beehive_smokeSmoke Bomb

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Play appearance epp.companion.unique.mtx.treek.survival_cooldown.smoke_bomb_cast, dependent on calling effect
    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • Enemies List

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) -0.75
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
  • [4s]
    treek_tana_teeket_smokeIgnored
    Not considered a threat.

  • 1
    • When effect is applied

    Perform the following actions:

    • Mark as neutralized
  • [hidden] [0s]
    treek_tana_teeket_beehive_smokeBee Swarm

  • 1
    • When effect is applied

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 2
      - Travel Time = (time) 0s
    • Play appearance epp.companion.unique.mtx.treek.survival_cooldown.bee_swarm_cast
  • 2
    • When projectile completed travel and hit target

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 20
      - Sort Type = Closest
      - Radius = 8m

    Only when the following conditions are met:

      • <
        • If the Tech spell hit
        AND
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [4s]
    treek_tana_teeket_beehiveStunned
    Unable to act.

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Play appearance epp.companion.unique.mtx.treek.survival_cooldown.bee_swarm_stun_loop, dependent on calling effect
    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 1
      - Standard Health Percent Min = (float) 0.8
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.companion.unique.mtx.treek.survival_cooldown.bee_swarm_stun_end, dependent on calling effect