1. Abilities
  2. npc
  3. ability
  4. force
  5. force_kick_knockback

Force Kick

spinningKick

Force Kick

Hits the target with a Force-enhanced kick, dealing moderate damage, sending them flying away from the caster, and knocking them down for 2 seconds.
Activates when caster is at 90% health, so the combat doesn't start with it.

Attributes

Conditions

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Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
spinningKick
Force Kick
2
thrownKnockdown – Prone and unable to act.
  • [0s] [not displayed]
    spinningKickEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_knight.force_kick.cast_instant
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.18
      - Standard Health Percent Min = (float) 0.15
      - Amount Modifier Percent = (float) 0.01
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only
  • [2s]
    thrownKnockdown
    Prone and unable to act.

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, eventually knockdown, momentum = 2, 20° pitch, 0° yaw
    • Stun the TARGET