1. Abilities
  2. test
  3. robh
  4. turret_test

Turret

Turret

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Ability activation
1
defensereduced
Turret-Mounted
  • [does not expire]
    defensereducedTurret-Mounted

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.test.ammer.turrets.turret_loop
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.banish
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.stun
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.root
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.physics
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.snare
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.sleep
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.knockdown
    • Add effect #2 to TARGET from CASTER
  • 2
    • Just before this effect is removed

    Only when the following conditions are met:

      • If CASTER is alive

    Perform the following actions:

    • Play appearance epp.pvp.ilum.turret_exit
  • 3
    • Just before NPC with this effect dies

    Perform the following actions:

    • Play appearance epp.test.ammer.turrets.turret_death
  • 4
    • When effect ticks

    Override target to:

    • AoE Cylinder
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 0
      - Direction = Forward
      - Sort Type = Closest
      - Radius = 10m
      - Distance = 75m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Play appearance epp.test.robh.turret_laser_flurry_test, dependent on calling effect
    • Damage
      - Damage Type = (int) 5
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 1
      - Standard Health Percent Min = (float) 1
      - Damage Modifier = (float) 0