1. Abilities
  2. jedi_knight
  3. force_leap

Force Leap

forceLeap

Force Leap

Jumps to a distant target, dealing <<1>> damage with the main-hand weapon, immobilizing the target for <<2[%d seconds/%d second/%d seconds]>> and interrupting the target's current action. Builds 3 focus. Cannot be used against targets in cover.

Attributes

Conditions

Metadata

Users

Used by
  • class.pc.jedi_knight
  • apc.test.cdurel.class_prototypes.war_kni.guardian_base
  • apc.jedi_knight.base
  • apc.test.cdurel.knight_base_proto
  • apc.jedi_knight.sentinel.base
  • apc.test.cdurel.class_prototypes.war_kni.sentinel_base
  • apc.tutorial.knight.guardian.defense.1
  • apc.tutorial.knight.guardian.vigilance.1
  • apc.tutorial.knight.sentinel.combat.1
  • apc.tutorial.knight.sentinel.watchman.1
  • apc.test.cdurel.class_prototypes.war_kni.knight_base
  • apc.jedi_knight.guardian.base
  • apc.tutorial.knight.sentinel.concentration.1
  • apc.test.qa.kfisher.jk_base_clone
  • apc.tutorial.knight.guardian.focus.1

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
forceLeap
Force Leap
2
forceLeap
Force Leap
3
immobilizedImmobilized (Physical) – Unable to move.
4
movementSlowedSlowed (Physical) – Movement speed reduced.
  • [0s] [not displayed]
    forceLeapEffect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​utility.​force_leap_limiter

    Perform the following actions:

    • Play appearance epp.jedi_knight.force_leap.instant_no_charge
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.096
      - Standard Health Percent Min = (float) 0.096
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0.36
      - Coefficient = (float) 0.96
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Add effect #2 to TARGET from CASTER, Combat Math Only
    • Add effect #3 to TARGET from CASTER, Combat Math Only
    • Add effect #4 to TARGET from CASTER, Combat Math Only
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Teleport To Target
    • Play appearance epp.jedi_knight.force_leap.force_leap
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.096
      - Standard Health Percent Min = (float) 0.096
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0.36
      - Coefficient = (float) 0.96
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Add effect #2 to TARGET from CASTER, Combat Math Only
    • Add effect #3 to TARGET from CASTER, Combat Math Only
    • Add effect #4 to TARGET from CASTER, Combat Math Only
  • 3
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Restore 3 of TARGET's action points, causing no threat
  • 4
    • When effect is applied

    Override target to:

    • Caster

    Only when the following conditions are met:

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​jedi_knight.​intercessor
  • [0s] [not displayed]
    forceLeapEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Interrupt ability and prevent usage for 1s
  • [2s]
    immobilizedImmobilized (Physical)
    Unable to move.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.agent.leg_shot.debuff, dependent on calling effect
    • Immobilize but allow rotation
  • [2s]
    movementSlowedSlowed (Physical)
    Movement speed reduced.

  • 1
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 50%
    • Play appearance epp.agent.leg_shot.debuff, dependent on calling effect