1. Abilities
  2. test
  3. bounty_hunter
  4. missile_blast

[missile_blast]

missileBlast

[missile_blast]

Fires a rocket at an enemy, doing a high amount of damage and knockdown to the first target, and a lesser amount to enemies within a 5m radius. This ability can hit up to 3 targets.

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
missileBlast
[missile_blast]
2
missileBlast
[missile_blast]
3
missileBlast
[missile_blast]
4
missileBlast
[missile_blast]
  • [6s]
    missileBlast[missile_blast]

  • 1
    • When effect is applied
    • When effect ticks

    Perform the following actions:

    • Play appearance epp.bounty_hunter.missile_blast.missile_blast_ready_to_shoot
  • 2
    • When effect is applied
    • When effect ticks

    Perform the following actions:

    • Play appearance epp.bounty_hunter.missile_blast.missile_blast_fire_missile
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 2
      - Spell Type = (int) 1
      - Travel Speed = (float) 1
      - Travel Time = (time) 0s
  • 3
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
  • 4
    • Just before this effect is removed

    Perform the following actions:

    • Custom debug
      - Param 2 = (string) dispelled!
      - Param 3 = (string)
      - Param 4 = (string)
      - Param 5 = (string)
      - Param 6 = (string)
      - Param 7 = (string)
      - Param 8 = (string)
      - Param 9 = (string)
      - Param 1 = (int) 9420106349774076632
  • [0s] [not displayed]
    missileBlastEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Damage
      - Damage Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 30
      - Standard Health Percent Min = (float) 25
      - Damage Modifier = (float) 0
    • Play appearance epp.bounty_hunter.missile_blast.missile_blast_boom_fast
    • Add effect #3 to TARGET from TARGET
  • [hidden] [2s]
    missileBlastEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 1.5, 65° pitch, 0° yaw
  • [60s]
    missileBlast[missile_blast]

  • 1
    • When effect ticks

    Override target to:

    • Caster

    Perform the following actions:

    • Decay Action Points
      - Action Points = (int) 0
    • Custom cancel_on_zero
      - Param 2 = (string) Action
      - Param 3 = (string)
      - Param 4 = (string)
      - Param 5 = (string)
      - Param 6 = (string)
      - Param 7 = (string)
      - Param 8 = (string)
      - Param 9 = (string)
      - Param 1 = (int) 1778908807201052444
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Dispel all effects from tags 15358844486330224833
    • Custom debug
      - Param 2 = (string) pre_remove... cancel!
      - Param 3 = (string)
      - Param 4 = (string)
      - Param 5 = (string)
      - Param 6 = (string)
      - Param 7 = (string)
      - Param 8 = (string)
      - Param 9 = (string)
      - Param 1 = (int) 9420106349774076632