Snipe
Snipe
Attributes
Type: | active |
Activation time: | 3.5s cast |
Target type: | Attackable |
AI type: | Attack |
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16141102484613771748 |
Combat log ID: | 2519217362436096 |
FQN: | abl. |
Star Wars name: | Snipe |
Other languages: | Heckenschuss Tir embusqué |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Target overrides: - [target override] Caster
Global ID: 16141182227673826528 FQN: abl. npc. ability. custom. boss. flashpoint. ilum. hk47. hard. snipe/1/1
- [0s]
SnipeSlot: Debuff Duration: instant # occurrences: 0 Conditions: - <
- If TARGET is a player
- If TARGET is an enemy
- If TARGET is alive
- Can only be called by other effects
Target overrides: - [target override] AoE Cone
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 1
- Direction = Forward
- Sort Type = Closest
- Distance = 50m
- Angle = (float) 10
Global ID: 16140904051232001016 FQN: abl. npc. ability. custom. boss. flashpoint. ilum. hk47. hard. snipe/1/2 - <
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
agent. snipe. snipe_fire - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 2
- Spell Type = (int) 1
- Travel Speed = (float) 10
- Travel Time = (time) 0s
- 2
- When projectile completed travel and hit target
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.4
- Standard Health Percent Min = (float) 0.4
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -1
- Coefficient = (float) 1
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged