1. Abilities
  2. npc
  3. ability
  4. custom
  5. boss
  6. flashpoint
  7. ira
  8. hk47
  9. random_grenade

[random_grenade]

stickygrenade

[random_grenade]

Attributes

Conditions

Metadata

Users

Used by

    Related effects, buffs and debuffs

    Please click on an effect below to view its details.

    Ability activation
    1
    stickygrenade
    [random_grenade]
    2
    stickygrenade
    [random_grenade]
    3
    stickygrenade
    [random_grenade]
    • [0s]
      stickygrenade[random_grenade]

    • 1
      • When effect is applied

      Perform the following actions:

      • Play appearance epp.agent.fragmentation_grenade.cast_instant
      • Invoke Projectile
        - Determine Hit = (bool) false
        - Timed Projectile = (bool) false
        - Hit Checked = (bool) false
        - Is Special Ability = (bool) true
        - Ignore Dual Wield Modifier = (bool) false
        - Slot = (int) 5
        - Spell Type = (int) 1
        - Travel Speed = (float) 3.3
        - Travel Time = (time) 0s
    • 2
      • When projectile completed travel and hit target

      Perform the following actions:

      • Add effect #2 to TARGET from CASTER
      • Add effect #3 to TARGET from CASTER
    • [0s] [not displayed]
      stickygrenadeEffect #2

    • 1
      • When effect is applied

      Perform the following actions:

      • Play appearance epp.smuggler.thermal_detonator.flinch, dependent on calling effect
      • Spell Damage
        - Disable Crit Roll = (bool) false
        - Damage Type = (int) 1
        - Slot = (int) 1
        - Spell Type = (int) 2
        - Level Cap = (int) 0
        - Amount Max = (float) 0
        - Amount Min = (float) 0
        - Amount Percent = (float) 0
        - Threat Percent = (float) 0
        - Standard Health Percent Max = (float) 0.1
        - Standard Health Percent Min = (float) 0.1
        - Amount Modifier Percent = (float) 0.01
        - Coefficient = (float) 0.82
        - Health Steal Percentage = (float) 0
        - Standard Rating Percent Min = (float) 0
        - Standard Rating Percent Max = (float) 0
    • [hidden] [30s]
      stickygrenadeEffect #3