1. Abilities
  2. exp
  3. seasons
  4. 02_uprisings
  5. ord
  6. encounter_1
  7. sith_theurgist
  8. culminating_darkness

Culminating Darkness

abl_si_sa_mountingdarkness

Culminating Darkness

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_si_sa_mountingdarkness
Culminating Darkness
2
5
abl_si_sa_mountingdarknessCulminating Darkness – Dark energy building from receiving damage.
3
abl_si_sa_mountingdarkness
Culminating Darkness
4
abl_si_sa_mountingdarkness
Culminating Darkness
5
abl_si_sa_mountingdarkness
Culminating Darkness
6
abl_si_sa_mountingdarkness
Culminating Darkness
7
abl_si_sa_mountingdarkness
Culminating Darkness
  • [hidden] [does not expire]
    abl_si_sa_mountingdarknessEffect #1

  • 1
    • When character takes damage, not more than every 1s

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [8s]
    abl_si_sa_mountingdarknessCulminating Darkness
    Dark energy building from receiving damage.

  • 1
    • Just before NPC with this effect dies

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • If stacks of this effect = 1

    Perform the following actions:

    • Play appearance epp.exp.seasons.02_uprisings.ord.encounter_1.culminating_darkness_discharge, dependent on calling effect
    • Add effect #3 to TARGET from CASTER
  • 2
    • Just before NPC with this effect dies

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • If stacks of this effect = 2

    Perform the following actions:

    • Play appearance epp.exp.seasons.02_uprisings.ord.encounter_1.culminating_darkness_discharge, dependent on calling effect
    • Add effect #4 to TARGET from CASTER
  • 3
    • Just before NPC with this effect dies

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • If stacks of this effect = 3

    Perform the following actions:

    • Play appearance epp.exp.seasons.02_uprisings.ord.encounter_1.culminating_darkness_discharge, dependent on calling effect
    • Add effect #5 to TARGET from CASTER
  • 4
    • Just before NPC with this effect dies

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • If stacks of this effect = 4

    Perform the following actions:

    • Play appearance epp.exp.seasons.02_uprisings.ord.encounter_1.culminating_darkness_discharge, dependent on calling effect
    • Add effect #6 to TARGET from CASTER
  • 5
    • Just before NPC with this effect dies

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • If stacks of this effect = 5

    Perform the following actions:

    • Play appearance epp.exp.seasons.02_uprisings.ord.encounter_1.culminating_darkness_discharge, dependent on calling effect
    • Add effect #7 to TARGET from CASTER
  • [0s]
    abl_si_sa_mountingdarknessCulminating Darkness

  • 1
    • When effect is applied

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 2.5
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.45
      - Standard Health Percent Min = (float) 0.45
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [0s]
    abl_si_sa_mountingdarknessCulminating Darkness

  • 1
    • When effect is applied

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 2.5
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.6
      - Standard Health Percent Min = (float) 0.6
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [0s]
    abl_si_sa_mountingdarknessCulminating Darkness

  • 1
    • When effect is applied

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 2.5
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.75
      - Standard Health Percent Min = (float) 0.75
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [0s]
    abl_si_sa_mountingdarknessCulminating Darkness

  • 1
    • When effect is applied

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 2.5
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.9
      - Standard Health Percent Min = (float) 0.9
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [0s]
    abl_si_sa_mountingdarknessCulminating Darkness

  • 1
    • When effect is applied

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 2.5
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 1.15
      - Standard Health Percent Min = (float) 1.15
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0