1. Abilities
  2. operation
  3. iokath
  4. boss
  5. scyva
  6. player
  7. gravity_reduce

Reduce Gravity

spvp_increasedduration_green

Reduce Gravity

Reduce the influence of gravity for the entire raid. This effect strongly interacts with inversion of gravity.

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
spvp_increasedduration_green
Reduce Gravity
2
spvp_increasedduration_greenReduce Gravity – Gravity is reduced, increases the ballistic force of Upheaval, Inverse Gravity and CFA-Railgun impacts.
3
spvp_enginespeedReduce Gravity – Inversion while reduction is active has a significantly increased effect.
4
spvp_infiniteloopEscape Velocity – You have reached escape velocity.
5
spvp_infiniteloopEscape Velocity – You have reached escape velocity.
  • [0s] [not displayed]
    spvp_increasedduration_greenEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Raid Members

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [600s]
    spvp_increasedduration_greenReduce Gravity
    Gravity is reduced, increases the ballistic force of Upheaval, Inverse Gravity and CFA-Railgun impacts.

  • 1
    • When character receives an effect with tags tag.abl.operation.iokath.boss.scyva.player.gravity_amplify, not more than every 1s

    Perform the following actions:

    • Remove this effect
  • 2
    • When character receives an effect with tags tag.abl.operation.iokath.boss.scyva.player.gravity_inverse, not more than every 1s

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 3
    • When character receives an effect with tags tag.abl.operation.iokath.boss.scyva.scyva.p4_upheaval, not more than every 1s

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 4
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 125%
    • Play appearance epp.operation.iokath.boss.scyva.player.gravity_reduce, dependent on calling effect
  • [3s]
    spvp_enginespeedReduce Gravity
    Inversion while reduction is active has a significantly increased effect.

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at target, never knockdown, momentum = 3, 90° pitch, 0° yaw
    • Play appearance epp.operation.iokath.boss.scyva.player.gravity_inverse_reduced, dependent on calling effect
  • 2
    • When character receives an effect with tags tag.abl.operation.iokath.boss.scyva.scyva.p4_upheaval, not more than every 1s

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​operation.​iokath.​boss.​scyva.​player.​gravity_inverse_upheaval

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [5s]
    spvp_infiniteloopEscape Velocity
    You have reached escape velocity.

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at target, never knockdown, momentum = 6, 90° pitch, 0° yaw
    • Play appearance epp.operation.iokath.boss.scyva.player.gravity_inverse_upheaval_reduced, dependent on calling effect
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 8-man SM

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.2
      - Standard Health Percent Min = (float) 0.2
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 8-man VM

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.2
      - Standard Health Percent Min = (float) 0.2
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 4
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 16-man SM

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.2
      - Standard Health Percent Min = (float) 0.2
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 5
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 16-man VM

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.2
      - Standard Health Percent Min = (float) 0.2
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [5s]
    spvp_infiniteloopEscape Velocity
    You have reached escape velocity.

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at target, never knockdown, momentum = 6, 90° pitch, 0° yaw
    • Instantly kill the TARGET
    • Play appearance epp.operation.iokath.boss.scyva.player.gravity_inverse_upheaval_death, dependent on calling effect