1. Abilities
  2. test
  3. qa
  4. cjones
  5. slow_proj

Slow Proj

ring01

Slow Proj

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Ability activation
1
ring01
Slow Proj
  • [0s]
    ring01Slow Proj

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.test.berck.projectilespeed_vs_targetspeed, dependent on calling effect
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 1
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Custom debug
      - Param 2 = (string) Slow projectile hit its target!
      - Param 3 = (string)
      - Param 4 = (string)
      - Param 5 = (string)
      - Param 6 = (string)
      - Param 7 = (string)
      - Param 8 = (string)
      - Param 9 = (string)
      - Param 1 = (int) 9420106349774076632