1. Abilities
  2. qtr
  3. 1x2
  4. flashpoint
  5. lost_island
  6. enemy
  7. boss
  8. lorrick
  9. difficulty_1
  10. human
  11. viral_vial

Viral Vial

Viral Vial

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.qtr.1x2.flashpoint.lost_island.enemy.difficulty_1.boss.lorrick.boss_lorrick

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Viral Vial
2
Viral Vial
3
Viral Vial
4
Viral Vial
5
Viral Vial
6
Viral Vial
7
2
entrench
Viral Vial
  • [0s] [not displayed]
    Effect #1

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [1.3s]
    Effect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation
    • Play appearance epp.qtr.1x2.flashpoint.lost_island.boss.lorrick.human.viral_vial.cast_loop, dependent on calling effect
  • 2
    • When effect is applied

    Override target to:

    • Primary Target

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • 3
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.qtr.1x2.flashpoint.lost_island.boss.lorrick.human.viral_vial.attack_pre, dependent on calling effect
  • [0s] [not displayed]
    Effect #3

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) true
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • If TARGET does not have any effect with the tag tag.​abl.​qtr.​1x2.​flashpoint.​lost_island.​boss.​lorrick.​recently_hit_by_viral_vial

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [0s] [not displayed]
    Effect #4

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [hidden] [4s]
    Effect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook vial_throw
  • [0s] [not displayed]
    Effect #6

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
  • [hidden] [60s]
    entrenchEffect #7