1. Abilities
  2. flashpoint
  3. corellia
  4. republic
  5. enemy
  6. boss
  7. boss_3
  8. shockwave_strike_precast

[shockwave_strike_precast]

forcestrike

[shockwave_strike_precast]

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
forcestrike
[shockwave_strike_precast]
2
forcestrike
[shockwave_strike_precast]
3
stimpack
[shockwave_strike_precast]
  • [0s] [not displayed]
    forcestrikeEffect #1

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 1
      - Sort Type = Random
      - Radius = 1000m

    Only when the following conditions are met:

      • <
        • Is Discipline
          - Negated = (bool) true
          - Actor = (int) 3
          - Disciplines = Id(dis.specialist.shield_specialist, dis.guardian.defense, dis.shadow.combat, dis.juggernaut.immortal, dis.powertech.shield_tech, dis.assassin.darkness)
        AND
        • If TARGET is a player
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 1
      - Sort Type = Random
      - Radius = 1000m

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • [0s] [not displayed]
    forcestrikeEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Taunt
      - Duration = (time) 6s
  • [hidden] [6s]
    stimpackEffect #3