1. Abilities
  2. npc
  3. ability
  4. skytrooper
  5. high_ground_boss_short_range

High Ground

missilefan

High Ground

Attributes

Conditions

Metadata

Users

Used by

    Related effects, buffs and debuffs

    Please click on an effect below to view its details.

    Ability activation
    1
    missilefan
    High Ground
    2
    missilefan
    High Ground
    3
    missilefan
    High Ground
    4
    3
    overcomeUnstable – You are unstable. Additional hits will cause you to be knocked down.
    5
    missilefan
    High Ground
    6
    choke
    High Ground
    • [hidden] [does not expire]
      missilefanEffect #1

    • 1
      • When effect ticks

      Override target to:

      • Primary Target

      Only when the following conditions are met:

        • <
          • If TARGET is alive
          AND
          • If TARGET is an enemy
          >

      Perform the following actions:

      • Add effect #2 to TARGET from CASTER
      • Add effect #5 to TARGET from CASTER
    • 2
      • Just before this effect is removed

      Perform the following actions:

      • Play appearance epp.npc.ability.skytrooper.high_ground_exit, dependent on calling effect
    • [hidden] [4s]
      missilefanEffect #2

    • 1
      • When effect is applied

      Perform the following actions:

      • Play appearance epp.npc.ability.skytrooper.high_ground_tick_wrist_missile, dependent on calling effect
    • 2
      • When effect expires

      Override target to:

      • AoE Sphere
        - AOE Include Phase Players = (bool) false
        - Max Targets = (int) 1
        - Sort Type = Closest
        - Radius = 0.1m

      Only when the following conditions are met:

        • <
          • If TARGET is alive
          AND
          • If TARGET is an enemy
          >

      Perform the following actions:

      • Add effect #4 to TARGET from CASTER
    • [hidden] [6s]
      missilefanEffect #3

    • 1
      • When effect is applied

      Perform the following actions:

      • Immobilize but allow rotation
    • [4s]
      overcomeUnstable
      You are unstable. Additional hits will cause you to be knocked down.

    • 1
      • When effect is refreshed
      • When effect is applied

      Only when the following conditions are met:

        • <
          • If TARGET is alive
          AND
          • If TARGET is an enemy
          >

      Perform the following actions:

      • Spell Damage
        - Disable Crit Roll = (bool) false
        - Damage Type = (int) 1
        - Slot = (int) 1
        - Spell Type = (int) 2
        - Level Cap = (int) 0
        - Amount Max = (float) 0
        - Amount Min = (float) 0
        - Amount Percent = (float) 0
        - Threat Percent = (float) 0
        - Standard Health Percent Max = (float) 0.05
        - Standard Health Percent Min = (float) 0.05
        - Amount Modifier Percent = (float) 0
        - Coefficient = (float) 0
        - Health Steal Percentage = (float) 0
        - Standard Rating Percent Min = (float) 0
        - Standard Rating Percent Max = (float) 0
      • Add effect #6 to TARGET from CASTER
    • [hidden] [2s]
      missilefanEffect #5

    • 1
      • When effect is applied

      Perform the following actions:

      • Play appearance epp.npc.ability.skytrooper.high_ground_ground_target
    • [hidden] [1s]
      chokeEffect #6

    • 1
      • When effect is applied

      Only when the following conditions are met:

        • <
          • If difficulty is any of 8-man SM, 8-man VM, 16-man SM, 16-man VM
          AND
          • If TARGET has at least 3 effects with the tag tag.​abl.​generic.​tag_a
          AND
          • If TARGET is alive
          AND
          • If TARGET is an enemy
          >

      Perform the following actions:

      • Ballistic Impulse, centered at target, eventually knockdown, momentum = 0, 0° pitch, 0° yaw
      • Stun the TARGET
      • Dispel all effects from tags tag.​abl.​generic.​tag_a