Neutralizing
Neutralizing
Use this on a weakened Killik in order to subdue it long enough to get it back to Dr. Parren.
Attributes
Type: | active |
Activation time: | 3s cast |
Target type: | Attackable |
AI type: | None |
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16141107333227284655 |
Combat log ID: | 810052306862080 |
FQN: | abl. |
Star Wars name: | Neutralizing |
Other languages: | Neutralisieren Neutralisation |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Ability activation
- [5s]
NeutralizingSlot: Debuff Duration: 5s On death: Effect is removed # occurrences: 1 Hydra script: hyd. location. alderaan. bronze. republic. live_ specimen. inst_ gatherer Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 5s
- Max Duration = (time) 5s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Global ID: 16140991889587916929 FQN: abl. quest. location. alderaan. bronze. republic. live_ specimen. neutralizer/0/1 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
quest. location. alderaan. bronze. republic. live_specimen. killik_tranquilized - Execute hydra hook Tranquilized (object self = Target)
- Stun the TARGET