1. Abilities
  2. qtr
  3. 1x2
  4. raid
  5. denova
  6. enemy
  7. boss
  8. tanks
  9. difficulty_3
  10. tank_1_flurry

Missile Blast

Missile Blast

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_3.boss.tanks.tank_1

Related effects, buffs and debuffs

Ability activation
1
Missile Blast
  • [hidden] [0s]
    Effect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 2
      - Travel Time = (time) 0s
    • Play appearance epp.qtr.1x2.raid.denova.boss.tanks.tank_1_flurry, dependent on calling effect
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 5
      - Flurry Blows Max = (int) 5
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.438
      - Standard Health Percent Min = (float) 0.438
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged