[regenme2]
[regenme2]
Regenerates pool stats over time.
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16141109541098674331 |
Combat log ID: | 803343567945728 |
FQN: | abl. |
Star Wars name: | [regenme2] |
Other languages: | DE_Regenme2 FR_Regenme2 |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists Tick rate: 5s # occurrences: 1 Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Global ID: 16141022404028923344 FQN: abl. test. qa. jpollard. regenme2/0/1 - Set Stack Limit
- 1
- When effect ticks
Only when the following conditions are met:
- <
- If CASTER does not have any effect with the tag 525596442759660562
- If CASTER is in combat
- If CASTER is alive
Perform the following actions:
- Regen force
- 2
- When effect ticks
Only when the following conditions are met:
- <
- If CASTER is in combat
- If CASTER is alive
Perform the following actions:
- Add effect #3 to TARGET from TARGET
- 3
- When effect ticks
Only when the following conditions are met:
- <
- If CASTER does not have any effect with the tag 311967508502402842
- If CASTER is not in combat
- If CASTER is alive
Perform the following actions:
- Regen Health
- Amount = (float) 0
- Amount Percent Of Max = (float) 0 - Regen force
- Regen Energy
- Amount = (float) 0
- Amount Percent Of Max = (float) 0
- Regen Energy: Current Percentages = Float()
- Regen Energy: Modifier Percentages = Float()
- [hidden] [10s]
Effect #2Slot: Other (not visible) Duration: 10s On death: Effect is removed # occurrences: 1 Tags: 311967508502402842 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 10s
- Max Duration = (time) 0s - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string) recentlyInCombat
- Max Stack Count = (int) 1
Conditions: - <
- If CASTER is in combat
- If CASTER is alive
Global ID: 16141025702563805897 FQN: abl. test. qa. jpollard. regenme2/0/2 - Set Duration
- [hidden] [does not expire]
Effect #3Slot: Other (not visible) Duration: passive On death: Effect persists Tick rate: 5s # occurrences: 1 Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Global ID: 16141024603052177726 FQN: abl. test. qa. jpollard. regenme2/0/3 - Set Stack Limit
- 1
- When effect ticks
Only when the following conditions are met:
- <
- If CASTER does not have any effect with the tag 311967508502402842
- If CASTER is not in combat
- If CASTER is alive
Perform the following actions:
- Decay Action Points
- Action Points = (int) 0