1. Abilities
  2. event
  3. gree
  4. lair_boss
  5. gree_lair_boss
  6. negative_reinforcement

Negative Reinforcement

ionclip

Negative Reinforcement

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.event.gree.lair_boss.gree_lair_boss

Related effects, buffs and debuffs

Ability activation
1
ionclip
Negative Reinforcement
  • [0s] [not displayed]
    ionclipEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​event.​gree.​lair_boss.​gree_lair_boss.​time_limit

    Perform the following actions:

    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) -1
      - Amount Min = (float) -1
      - Amount Percent = (float) 0
      - Tags: tag.abl.event.gree.lair_boss.gree_lair_boss.allow_negative_reinforcement
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to Veteran or Master Mode

    Perform the following actions:

    • Damage
      - Damage Type = (int) 4
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 200
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Damage Modifier = (float) 0
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER has an effect with the tag tag.​abl.​event.​gree.​lair_boss.​gree_lair_boss.​time_limit
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Damage
      - Damage Type = (int) 4
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0.8
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Damage Modifier = (float) 0
  • 4
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Damage
      - Damage Type = (int) 4
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 200
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Damage Modifier = (float) 0