1. Abilities
  2. daily_area
  3. ossus
  4. story
  5. republic
  6. boss
  7. boss_2
  8. juggernaut_kinetic_wave

Kinetic Wave

abl_ag_op_imp_ammo

Kinetic Wave

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_ag_op_imp_ammo
HIDDEN Projectile VFX Container
2
abl_ag_op_imp_ammo
HIDDEN Projectile AOE Container
3
abl_ag_op_imp_ammo
Kinetic Wave
  • [hidden] [does not expire]
    abl_ag_op_imp_ammo HIDDEN Projectile VFX Container

  • 1
    • When effect ticks the 1st time

    Override target to:

    • Caster

    Perform the following actions:

    • Play appearance epp.daily_area.ossus.story.republic.boss.boss_2.juggernaut_kinetic_wave_impact, dependent on calling effect
  • 2
    • When effect ticks the 1st time

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 3
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [hidden] [3s]
    abl_ag_op_imp_ammo HIDDEN Projectile AOE Container

  • 1
    • When effect is applied

    Perform the following actions:

    • Create Area Effect
      - Use Target Bounding Volume = (bool) true
      - Expire On Effect Removal = (bool) true
      - InitialPositionOffsetRelative = (bool) true
      - HeightResetScaleOnReachedMaxScale = (bool) false
      - HeightResetScaleOnReachedMinScale = (bool) false
      - InitialOrientation_DisablePitch = (bool) false
      - LocalRotation_DisablePitch = (bool) false
      - InitialPosition_Type = (string) aoePositionOptionType_Entity
      - InitialPosition_EntityType = (string) aoeTarget_Caster
      - InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Type = (string) aoeOrientationOptionType_EntityFacing
      - InitialOrientation_FacingEntityType = (string) aoeTarget_Caster
      - Shape Type = (string) aoeCylinder
      - Target Conditions = (string)
      - InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
      - Radius_ScalarType = (string) aoeScalarType_LiteralValue
      - Height_ScalarType = (string) aoeScalarType_LiteralValue
      - Area Effect Tag = (string)
      - Ability Caster = (string) aoeAbilityCaster_Caster
      - Ability Target = (string) aoeAbilityTarget_Target
      - Looping Vfx = (string)
      - On Tick Vfx = (string)
      - LocalRotationType = (string) aoeRotation_None
      - HeightScalingType = (string) aoeScaling_FixedAmount
      - LoopingVfxPlaystyle = (string) aoeVfx_None
      - OnTickVfxPlaystyle = (string) aoeVfx_None
      - HeightBehaviorOnReachedMinScale = (string) aoeScaling_StopScaling
      - HeightBehaviorOnReachedMaxScale = (string) aoeScaling_ContinueScaling
      - Effect Number = (int) 0
      - Ability Spec =

      Kinetic Wave Impact

      FQN: abl.​daily_area.​ossus.​story.​republic.​boss.​boss_2.​juggernaut_kinetic_wave_impact

      Kinetic Wave Impact

      - Min Tick Count = (int) 1
      - Max Tick Count = (int) 3
      - Tick Rate = (float) 0.5
      - Min Lifespan = (float) 0.5
      - Max Lifespan = (float) 1.6
      - InitialPosition_X_Value = (float) 0
      - InitialPosition_Y_Value = (float) 0
      - InitialPosition_Z_Value = (float) 0
      - InitialOrientation_Pitch_Value = (float) 0
      - InitialOrientation_Yaw_Value = (float) 0
      - InitialOrientation_Roll_Value = (float) 0
      - Radius_Value = (float) 0.15
      - Height_Value = (float) 0.05
      - Min Distance = (float) 0
      - First Tick Delay = (float) 0.1
      - HeightMaxScale = (float) 2
      - HeightMinScale = (float) 0.1
      - HeightScaleAmountPerSecond = (float) 1.5
      - LoopingVfxLocalScale_X = (float) 1
      - LoopingVfxLocalScale_Y = (float) 1
      - LoopingVfxLocalScale_Z = (float) 1
      - OnTickVfxLocalScale_X = (float) 1
      - OnTickVfxLocalScale_Y = (float) 1
      - OnTickVfxLocalScale_Z = (float) 1
  • [hidden] [4.5s]
    abl_ag_op_imp_ammoEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.daily_area.ossus.story.republic.boss.boss_2.juggernaut_kinetic_wave, dependent on calling effect
    • Immobilize and prevent rotation