[05_03]
[05_03]
Flame Burst, Ion Pulse, Magnetic Blast, and Tactical Surge have a 25% chance to reset the cooldown of Immolate, Plasma Flare, Thermal Detonator, and Assault Plastique and grant Enforcer's Munitions, making your next Immolate, Plasma Flare, Energy Burst, or Cell Burst critically hit. This effect can't occur more than once every 30 seconds.
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 6.0.0 |
Global ID: | 16141111765562120369 |
Combat log ID: | 4111838480433152 |
FQN: | abl. |
Star Wars name: | [05_03] |
Other languages: | [05_03] [05_03] |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 1 Tags: tag. abl. , 5567920983942115119itm. set_ bonus. 6_ pc Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Other, cannot toggle off
Global ID: 16141176527055584492 FQN: abl. itm. setbonus. endgame. tdps1. heavy. 05_ 03/5/1 - Set Stack Limit
- 1
- After Flame Burst is activated by CASTER, not more than every 30s (25% chance)
Flame Burst
Fires a burst of flame at the target that deals <<1>> elemental damage.
FQN: abl.bounty_hunter.flame_burst
- After Ion Pulse is activated by CASTER, not more than every 30s (25% chance)
Ion Pulse
Fires an ion pulse at the target, dealing <<1>> elemental damage.
FQN: abl.trooper.ion_pulse
- After Magnetic Blast is activated by CASTER, not more than every 30s (25% chance)
Magnetic Blast
Fires a blast of electromagnetized energy at the target, dealing <<1>> energy damage. Replaces Flame Burst.
FQN: abl.bounty_hunter.skill.advanced_prototype.magnetic_blast
- After Tactical Surge is activated by CASTER, not more than every 30s (25% chance)
Tactical Surge
Fires a concentrated surge of energy at an enemy target, dealing <<1>> energy damage. Replaces Ion Pulse.
FQN: abl.trooper.skill.tactics.tactical_surge
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- After
- [30s]
Enforcer's Munitions
Next Immolate, Plasma Flare, Energy Burst, or Cell Burst will critically hit.Slot: Buff Duration: 30s On death: Effect is removed # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 30s
- Max Duration = (time) 30s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141179825590462405 Combat log ID: 4111838480433420 FQN: abl. itm. setbonus. endgame. tdps1. heavy. 05_ 03/5/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Modify meta stat Tech Critical Chance for ability Flame Burst, increase by 1
Flame Burst
Fires a burst of flame at the target that deals <<1>> elemental damage.
FQN: abl.bounty_hunter.flame_burst
- Modify meta stat Tech Critical Chance for ability Ion Pulse, increase by 1
Ion Pulse
Fires an ion pulse at the target, dealing <<1>> elemental damage.
FQN: abl.trooper.ion_pulse
- Modify meta stat Tech Critical Chance for ability Magnetic Blast, increase by 1
Magnetic Blast
Fires a blast of electromagnetized energy at the target, dealing <<1>> energy damage. Replaces Flame Burst.
FQN: abl.bounty_hunter.skill.advanced_prototype.magnetic_blast
- Modify meta stat Tech Critical Chance for ability Tactical Surge, increase by 1
Tactical Surge
Fires a concentrated surge of energy at an enemy target, dealing <<1>> energy damage. Replaces Ion Pulse.
FQN: abl.trooper.skill.tactics.tactical_surge
- 2
- When character deals Kinetic damage with tags tag.
abl. and tag.bounty_hunter. magnetic_blast abl. and tag.trooper. tactical_surge abl. and tag.trooper. ion_pulse abl. bounty_hunter. flame_burst
Perform the following actions:
- Remove this effect
- When character deals Kinetic damage with tags tag.