1. Abilities
  2. flashpoint
  3. corellia
  4. republic
  5. enemy
  6. boss
  7. boss_3
  8. doubt_story_mode

Test of Resolve

abl_si_so_enlivening_entropy

Test of Resolve

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_si_so_enlivening_entropy
Test of Resolve
2
abl_si_so_enlivening_entropy
Test of Resolve
3
abl_si_so_enlivening_entropy
Test of Resolve
  • [0s] [not displayed]
    abl_si_so_enlivening_entropyEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) true
      - Ignore PC = (bool) false
      - Ignore CC = (bool) true

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
  • [0s] [not displayed]
    abl_si_so_enlivening_entropyEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook summon_shades
  • [hidden] [does not expire]
    abl_si_so_enlivening_entropyEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.seasons.02.ep_07.mob.void_grasp.grasp_empowered_shade, dependent on calling effect
  • 2
    • When effect is applied

    Perform the following actions:

    • Grant Immunity
      - Tag = (string)
      - Ability Spec = 0
      - Damage Type List = Int(1, 2, 3, 4)
      - Damage Channel List = Int(1)
    • Modify stat Increased Stealth Level, increase by 200
    • Immobilize but allow rotation
    • Put TARGET into stealth
    • Stun the TARGET
    • Mark as neutralized