1. Abilities
  2. npc
  3. ability
  4. custom
  5. boss
  6. jindo_krey
  7. hard
  8. grapple

Grapple

grapple

Grapple

Pulls enemy target and forces nearby enemies to attack the Bounty Hunter.

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.humanoid.boss.ilum.jindo_krey_hard

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
grapple
Grapple
2
grapple
Grapple
3
grapple
Grapple
4
grapple
Grapple
5
grapple
Grapple
6
thrownThrown – Unable to act.
7
grapple
Grapple
  • [0s] [not displayed]
    grappleEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [3s]
    grappleEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.grapple.grapple_cast
    • Immobilize but allow rotation
  • 2
    • When effect ticks the 1st time

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 3
    • When effect ticks the 4th time

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [0s] [not displayed]
    grappleEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic To Caster
      - Knockdown = (int) 1
      - Height = (float) 0.5
  • [hidden] [0s] [not displayed]
    grappleEffect #4

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER is positioned ≤ 8m to center of TARGET
        AND
        • Can only be called by other effects
        AND
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Play appearance epp.bounty_hunter.rocket_punch.rocket_punch_cast
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.3
      - Standard Health Percent Min = (float) 0.2
      - Amount Modifier Percent = (float) 0.01
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #6 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [0s] [not displayed]
    grappleEffect #5

  • [3s]
    thrownThrown
    Unable to act.

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 2.5, 60° pitch, 0° yaw
  • [hidden] [3s]
    grappleEffect #7

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook bark_stay_still