CI-Light Flare
CI-Light Flare
Attributes
Type: | active |
Activation time: | 3s cast |
Target type: | Self |
AI type: | Buff |
Metadata
Contained since: | Patch 6.0.0 |
Global ID: | 16141114285152331108 |
Combat log ID: | 4277783131848704 |
FQN: | abl. |
Star Wars name: | CI-Light Flare |
Other languages: | CI-Licht-Fackel Fusée lumineuse CI |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [45s]
[HIDDEN]Holdout Ticking DispenserSlot: Buff Duration: 45s On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 45s
- Max Duration = (time) 45s
Global ID: 16141017047441674724 Combat log ID: 4277783131848960 FQN: abl. operation. dxun. boss. huntmaster. huntmaster. holdout_ flare/13/1 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
operation. , dependent on calling effectdxun. boss. huntmaster. huntmaster. holdout_flare_instant
- 2
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 48
- Sort Type = Closest
- Radius = 100m
Only when the following conditions are met:
- <
- If TARGET has an effect with the tag tag.abl.operation.dxun.boss.huntmaster.beasts.shared.is_a_beast or tag.abl.operation.dxun.boss.huntmaster.beasts.flier.is_a_flier
- If TARGET is alive
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- 3
- When effect ticks
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 1
- Sort Type = Closest
- Radius = 1000m
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is a player
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- 4
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) true
- Max Targets = (int) 16
- Sort Type = Closest
- Radius = 1000m
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is a player
Perform the following actions:
- Broadcast Message
- Color = (string) 1.0,0,0
- Message String = (string)
- TempStringId = (string) 2469378561934460
- Localized Message = (string) <text></text> <locComment />
- String Id = (int) 4277783131848988
- Message String Id = (int) 0
- Text Size = (int) 22
- Duration In Seconds = (float) 5
- [hidden] [1s]
[HIDDEN]Holdout Add DispenseSlot: Buff Duration: 1s On death: Effect is removed # occurrences: 0 Hydra script: hyd. operation. dxun. boss. huntmaster. inst_ huntmaster Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1s
- Max Duration = (time) 1s
Conditions: - Can only be called by other effects
Global ID: 16141015947930048313 Combat log ID: 4277783131848967 FQN: abl. operation. dxun. boss. huntmaster. huntmaster. holdout_ flare/13/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Execute hydra hook Dispense_Holdout
- [hidden] [45s]
[HIDDEN]Holdout Taunt onto HuntmasterSlot: Buff Duration: 45s On death: Effect is removed # occurrences: 0 Tags: tag. abl. operation. dxun. boss. huntmaster. beasts. shared. reactive_ rage_ signal_ charger_ roar Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 45s
- Max Duration = (time) 45s
Conditions: - Can only be called by other effects
Global ID: 16141014848418419850 Combat log ID: 4277783131848972 FQN: abl. operation. dxun. boss. huntmaster. huntmaster. holdout_ flare/13/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Dispel all effects from ability [holotraverse_to_holdout]
[holotraverse_to_holdout]
FQN: abl.operation.dxun.boss.huntmaster.huntmaster.holotraverse_to_holdout
- Modify Threat
- Is Taunt = (bool) true
- Amount Max = (float) 1,000,000
- Amount Min = (float) 1,000,000
- Amount Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0 - Taunt
- Duration = (time) 45s - Add effect #4 to TARGET from CASTER
- 2
- When effect is applied
Only when the following conditions are met:
- If TARGET has an effect with the tag tag.abl.operation.dxun.boss.huntmaster.beasts.flier.is_a_flier
Perform the following actions:
- Interrupt ability but do not prevent follow-up usage
- Modify cooldown of Dive Boop by -100%
Dive Boop
Makes a diving swoop attack toward your target. Aerial enemies in the path will intercept it and be hit instead. Deals heavy melee kinetic damage to your target, knocking it down, and applies venom effects.
FQN: abl.operation.dxun.boss.huntmaster.beasts.flier.dive_kick
- [hidden] [0s] [not displayed]
[HIDDEN]Holdout Threat Huntmaster onto BeastsSlot: Buff Duration: instant # occurrences: 0 Initializers: - Set Reverse
- Is Reverse = (bool) true
Conditions: - Can only be called by other effects
Global ID: 16141013748906793695 Combat log ID: 4277783131848992 FQN: abl. operation. dxun. boss. huntmaster. huntmaster. holdout_ flare/13/4 - Set Reverse
- 1
- When effect is applied
Perform the following actions:
- Modify Threat
- Is Taunt = (bool) true
- Amount Max = (float) 1,000,000
- Amount Min = (float) 1,000,000
- Amount Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- [hidden] [3s]
[HIDDEN]Huntmaster Post-Flare ImmobilizeSlot: Buff Duration: 3s On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 3s
- Max Duration = (time) 3s
Global ID: 16141012649395165200 Combat log ID: 4277783131848981 FQN: abl. operation. dxun. boss. huntmaster. huntmaster. holdout_ flare/13/5 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Immobilize but allow rotation