1. Abilities
  2. operation
  3. dxun
  4. boss
  5. huntmaster
  6. huntmaster
  7. holdout_flare

CI-Light Flare

meleeweaponhilt1

CI-Light Flare

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
meleeweaponhilt1
Holdout Ticking Dispenser
2
meleeweaponhilt1
Holdout Add Dispense
3
meleeweaponhilt1
Holdout Taunt onto Huntmaster
4
meleeweaponhilt1
Holdout Threat Huntmaster onto Beasts
5
meleeweaponhilt1
Huntmaster Post-Flare Immobilize
  • [hidden] [45s]
    meleeweaponhilt1 [HIDDEN]Holdout Ticking Dispenser

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.dxun.boss.huntmaster.huntmaster.holdout_flare_instant, dependent on calling effect
  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 48
      - Sort Type = Closest
      - Radius = 100m

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​operation.​dxun.​boss.​huntmaster.​beasts.​shared.​is_a_beast or tag.​abl.​operation.​dxun.​boss.​huntmaster.​beasts.​flier.​is_a_flier
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 3
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 1000m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 4
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 1000m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Broadcast Message
      - Color = (string) 1.0,0,0
      - Message String = (string)
      - TempStringId = (string) 2469378561934460
      - Localized Message = (string) <text></text> <locComment />
      - String Id = (int) 4277783131848988
      - Message String Id = (int) 0
      - Text Size = (int) 22
      - Duration In Seconds = (float) 5
  • [hidden] [1s]
    meleeweaponhilt1 [HIDDEN]Holdout Add Dispense

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook Dispense_Holdout
  • [hidden] [0s] [not displayed]
    meleeweaponhilt1 [HIDDEN]Holdout Threat Huntmaster onto Beasts

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) true
      - Amount Max = (float) 1,000,000
      - Amount Min = (float) 1,000,000
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
  • [hidden] [3s]
    meleeweaponhilt1 [HIDDEN]Huntmaster Post-Flare Immobilize

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation