1. Abilities
  2. npc
  3. ability
  4. custom
  5. boss
  6. ancient_monster
  7. earth_shatter

Earth Shatter

upheaval

Earth Shatter

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.creature.boss.bel.friend_or_foe.ancient_monster

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
upheavalEarth Shatter – Ancient Monster is immune to interupts.
2
upheaval
Earth Shatter
3
movementslowedSlowed (Force) – Movement speed reduced.
4
upheaval
Earth Shatter
5
thrownKnockdown – Prone and unable to act.
  • [hidden] [does not expire]
    upheavalEffect #1
    Ancient Monster is immune to interupts.

  • 1
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 5
      - Sort Type = Closest
      - Radius = 8m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect ticks

    Perform the following actions:

    • Play appearance epp.npc.creature.terentatek.earth_shatter.cast_ground
  • 3
    • When channel ended

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [0s] [not displayed]
    upheavalEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.1
      - Standard Health Percent Min = (float) 0.08
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.518
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #3 to TARGET from CASTER, Combat Math Only
  • [1.5s]
    movementslowedSlowed (Force)
    Movement speed reduced.

  • 1
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 70%
  • [hidden] [0.6s]
    upheavalEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.npc.creature.terentatek.earth_shatter.attack_anim, dependent on calling effect
  • 2
    • When effect expires

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 5
      - Sort Type = Closest
      - Radius = 8m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.75
      - Standard Health Percent Min = (float) 0.5
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 3.26
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #5 to TARGET from CASTER, Combat Math Only
  • [0s] [not displayed]
    thrownKnockdown
    Prone and unable to act.

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, eventually knockdown, momentum = 2.1, 45° pitch, 0° yaw