Psych Meds
Psych Meds
Triage now removes negative mental effects and heals the target for <<1[$d point/$d point/$d points]>>.
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Initializers: |
|
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16141116335942904301 |
Combat log ID: | 982263315562496 |
FQN: | abl. |
Star Wars name: | Psych Meds |
Other languages: | Psycho-Medizin Médicaments psychologiques |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 0 Tags: tag. abl. smuggler. healing_ ability Global ID: 16141145400244563355 FQN: abl. smuggler. skill. sawbones. psych_ meds/4/1 - 1
- After Triage is activated by CASTER
Triage
Cleanses a friendly target of up to 2 negative tech or physical effects.
FQN: abl.smuggler.triage
Override target to:
- Trigger Target
Only when the following conditions are met:
- If TARGET is alive
Perform the following actions:
- Heal the TARGET with Tech for 0.67*BonusHeal + (0.014 to 0.054)*StandardHealth, causing no threat
- After