Flash Bang
Flash Bang
Attributes
Type: | active |
Activation time: | instant |
Target type: | Any |
AI type: | None |
Metadata
Contained since: | Patch 2.0.0 |
Global ID: | 16141116566978037758 |
Combat log ID: | 2901439387009024 |
FQN: | abl. |
Star Wars name: | Flash Bang |
Other languages: | [Flash Bang] [Flash Bang] |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [0s]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Global ID: 16140986841684648612 FQN: abl. exp. 01. makeb. environment. prototype. chase_ event_ escape_ action/3/1 - 1
- When effect is applied
Only when the following conditions are met:
- If CASTER is positioned 20.009999m to 100m to center of TARGET
Perform the following actions:
- Play appearance epp.
agent. flash_bang. cast_instant_far - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 1
- Travel Speed = (float) 2.5
- Travel Time = (time) 0s
- 2
- When effect is applied
Only when the following conditions are met:
- If CASTER is positioned 10.01m to 20m to center of TARGET
Perform the following actions:
- Play appearance epp.
agent. flash_bang. cast_instant_med - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 1
- Travel Speed = (float) 2.5
- Travel Time = (time) 0s
- 3
- When effect is applied
Only when the following conditions are met:
- If CASTER is positioned ≤ 10m to center of TARGET
Perform the following actions:
- Play appearance epp.
agent. flash_bang. cast_instant_short - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 1
- Travel Speed = (float) 2.5
- Travel Time = (time) 0s
- 4
- When projectile completed travel and hit target
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 10
- Sort Type = Closest
- Radius = 7m
Only when the following conditions are met:
- <
- If TARGET is a player
- If TARGET is alive
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- 5
- When projectile completed travel and hit target
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 10
- Sort Type = Closest
- Radius = 7m
Only when the following conditions are met:
- <
- If TARGET is a companion
- If TARGET is alive
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- [8s]
Blinded (Tech)
Unable to act. Breaks on damage.Slot: Debuff Duration: 8s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.agent. aoe_ abilities abl. , tag.utility. is_ aoe abl. , tag.dispel_ type. tech abl. , tag.debuff. blind abl. , tag.agent. flash_ grenade_ sleep abl. , tag.debuff. sleep abl. debuff. break_ cover Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 8s
- Max Duration = (time) 8s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16140983543149766029 Combat log ID: 2901439387009286 FQN: abl. exp. 01. makeb. environment. prototype. chase_ event_ escape_ action/3/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Stun the TARGET
- Play appearance epp.
smuggler. , dependent on calling effectflash_grenade. blinded - Mark as neutralized
- Modify Threat
- Is Taunt = (bool) false
- Amount Max = (float) 0
- Amount Min = (float) 1
- Amount Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- 2
- When character takes damage, not more than every 1s, delayed by 3s
Perform the following actions:
- Remove this effect
- [hidden] [5s]
Effect #3Slot: Other (not visible) Duration: 5s On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 5s
- Max Duration = (time) 5s
Target overrides: - [target override] Caster
Global ID: 16140984642661393982 FQN: abl. exp. 01. makeb. environment. prototype. chase_ event_ escape_ action/3/3 - Set Duration
- 1
- When effect expires
Perform the following actions:
- Exit Combat
- 2
- When character takes damage, not more than every 5s, delayed by 4s
Perform the following actions:
- Remove this effect