Armor-piercing Cell
Armor-piercing Cell
Loads your rifle with an armor-piercing powercell. While active, armor penetration is increased by 35% and alacrity is increased by 3%.
Replaces Plasma Cell.
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 5.0.0 |
Global ID: | 16141118040420038495 |
Combat log ID: | 3963928396693504 |
FQN: | abl. |
Star Wars name: | Armor-piercing Cell |
Other languages: | Panzerbrechende Zelle Cellule perforante |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1
Armor penetration and alacrity increased.Slot: Buff Duration: passive On death: Effect persists Tick rate: 1.5s # occurrences: 1 Tags: tag. abl. trooper. ap_ clip Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Global ID: 16141017127653700125 FQN: abl. trooper. skill. gunnery. armor_ piercing_ cell/9/1 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Modify stat Armor Penetration, increase by 0.35
- Modify stat Activation Time Reduction, increase by 0.03
- Modify stat Channeling Time Reduction, increase by 0.03
- Modify stat [instant_reduction_percentage], increase by 0.03
- Modify stat [energy_regen_rate_modifier_percentage], increase by 0.03
- 2
- Just before this effect is removed
Perform the following actions:
- Dispel all effects from tags tag.abl.trooper.supercharge, tag.abl.trooper.supercharged
- 4
- When effect ticks
Only when the following conditions are met:
- If CASTER has the ability 16140972957166266166 – not found
Perform the following actions:
- Restore 2 of TARGET's energy, causing no threat
- [hidden] [does not expire]
Effect #2Slot: Buff Duration: passive On death: Effect is removed # occurrences: 1 Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - If CASTER is in combat
Global ID: 16141016028142046272 FQN: abl. trooper. skill. gunnery. armor_ piercing_ cell/9/2 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
trooper. , dependent on calling effecthigh_energy_clip. tick
- 2
- When CASTER exits combat
Perform the following actions:
- Remove this effect