1. Abilities
  2. world_design
  3. flashpoint
  4. flavor
  5. enemy
  6. combat_mode_rifle

Combat Mode Rifle

Combat Mode Rifle

Alert and ready for combat.

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Ability activation
1
Combat Mode Rifle
  • [hidden] [4s]
    Effect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Switch Weapon Mode
      - Mode = (int) 3
  • 2
    • When effect expires

    Perform the following actions:

    • Play appearance epp.state.switch_weapon_stance.rifle
    • Switch Weapon Mode
      - Mode = (int) 3
    • Switch Stance
      - Stance = (int) 2
    • Draw Weapon