1. Abilities
  2. exp
  3. macrobinoculars
  4. roth
  5. multi
  6. nar_shaddaa
  7. shroud_finale
  8. bossfight_shroud_shield

Prototype Two-Way Ray Shield

absorbtionfield

Prototype Two-Way Ray Shield

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.exp.macrobinoculars.roth.shroud

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
absorbtionfieldPrototype Two-Way Ray Shield – Damage taken reduced by 90%. Damage dealt reduced by 60%.
2
thrownThrown – Prone and unable to act.
  • [does not expire]
    absorbtionfieldPrototype Two-Way Ray Shield
    Damage taken reduced by 90%. Damage dealt reduced by 60%.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.macrobinoculars.roth.multi.nar_shaddaa.shroud_finale.bossfight_shroud_shield_loop, dependent on calling effect
    • Modify stat Damage Done Modifier (Percentage), increase by -0.6
    • Immobilize but allow rotation
  • 2
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook TurnOnShield (object self = Target)
  • 3
    • Before NPC with this effect takes damage

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0.9
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 4
    • Just before this effect is removed

    Only when the following conditions are met:

      • If TARGET is in combat

    Perform the following actions:

    • Play appearance epp.exp.macrobinoculars.roth.multi.nar_shaddaa.shroud_finale.bossfight_shroud_shield_dispel, dependent on calling effect
  • 5
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
  • 6
    • When effect is applied
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 4
      - Sort Type = Closest
      - Radius = 1.3m

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #2 to TARGET from PRIMARY TARGET
  • [2s]
    thrownThrown
    Prone and unable to act.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.macrobinoculars.roth.multi.nar_shaddaa.shroud_finale.security_droid_knockback_pulse, dependent on calling effect
    • Ballistic Impulse, centered at primary target, immediately knockdown, momentum = 2.2, 35° pitch, 0° yaw
    • Stun the TARGET