Prototype Two-Way Ray Shield
Prototype Two-Way Ray Shield
Attributes
Type: | active |
Activation time: | instant |
Target type: | Self |
AI type: | Buff |
Metadata
Contained since: | Patch 2.0.0 |
Global ID: | 16141118479762886083 |
Combat log ID: | 3194304616988672 |
FQN: | abl. |
Star Wars name: | Prototype Two-Way Ray Shield |
Other languages: | Zwei-Wege-Strahlenschild-Prototyp Bouclier à rayon bidirectionnel prototype |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [does not expire]
Prototype Two-Way Ray Shield
Damage taken reduced by 90%. Damage dealt reduced by 60%.Slot: Buff Duration: passive On death: Effect is removed Tick rate: 1s # occurrences: 1 Hydra script: hyd. exp. macrobinoculars. roth. multi. nar_ shaddaa. shroud_ finale. inst_ shroud_ npc Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Global ID: 16141053805787238711 FQN: abl. exp. macrobinoculars. roth. multi. nar_ shaddaa. shroud_ finale. bossfight_ shroud_ shield/10/1 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
exp. , dependent on calling effectmacrobinoculars. roth. multi. nar_shaddaa. shroud_finale. bossfight_shroud_shield_loop - Modify stat Damage Done Modifier (Percentage), increase by -0.6
- Immobilize but allow rotation
- 2
- When effect is applied
Perform the following actions:
- Execute hydra hook TurnOnShield (object self = Target)
- 3
- Before NPC with this effect takes damage
Perform the following actions:
- Absorb Damage
- Damage Type = (int) 5
- Spell Type = (int) 1
- Level Cap = (int) 0
- Amplifier Spec = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0.9
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Max Damage Absorbed = (float) 0
- Healing Power Coefficient = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 4
- Just before this effect is removed
Only when the following conditions are met:
- If TARGET is in combat
Perform the following actions:
- Play appearance epp.
exp. , dependent on calling effectmacrobinoculars. roth. multi. nar_shaddaa. shroud_finale. bossfight_shroud_shield_dispel
- 5
- When CASTER exits combat
Perform the following actions:
- Remove this effect
- 6
- When effect is applied
- When effect ticks
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 4
- Sort Type = Closest
- Radius = 1.3m
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET does not have one effect from Prototype Two-Way Ray Shield
Prototype Two-Way Ray Shield
FQN: abl.exp.macrobinoculars.roth.multi.nar_shaddaa.shroud_finale.bossfight_shroud_shield
- If TARGET is an enemy
Perform the following actions:
- Add effect #2 to TARGET from PRIMARY TARGET
- [2s]
Thrown
Prone and unable to act.Slot: Buff Duration: 2s On death: Effect is removed # occurrences: 0 Tags: tag. abl. , tag.debuff. knockdown abl. debuff. physics Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 2s
- Max Duration = (time) 2s
Conditions: - Can only be called by other effects
Global ID: 16141050507252356110 Combat log ID: 3194304616988950 FQN: abl. exp. macrobinoculars. roth. multi. nar_ shaddaa. shroud_ finale. bossfight_ shroud_ shield/10/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
exp. , dependent on calling effectmacrobinoculars. roth. multi. nar_shaddaa. shroud_finale. security_droid_knockback_pulse - Ballistic Impulse, centered at primary target, immediately knockdown, momentum = 2.2, 35° pitch, 0° yaw
- Stun the TARGET