Culling
Culling
Increases damage dealt by Laceration and Collateral Strike by 5%. In addition, when Collateral Strike damages a target, you recover 2 energy.
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16141119283180074969 |
Combat log ID: | 2278269697130496 |
FQN: | abl. |
Star Wars name: | Culling |
Other languages: | Erlegen Toxémie |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 0 Global ID: 16141162980474945623 FQN: abl. agent. skill. concealment. culling/14/1 - 1
- When effect is applied
Perform the following actions:
- Modify meta stat Damage Done Modifier (Percentage) for ability Laceration, increase by 5%
Laceration
Executes your Tactical Advantage, lacerating the target for <<1>> kinetic damage. Requires and consumes Tactical Advantage.
FQN: abl.agent.skill.concealment.laceration
- Modify meta stat Damage Done Modifier (Percentage) for ability Collateral Strike, increase by 5%
Collateral Strike
Laceration triggers a Collateral Strike, dealing <<1>> additional kinetic damage. Standard and weak targets are additionally stunned by Collateral Strike.
FQN: abl.agent.skill.concealment.collateral_strike
- 2
- When character deals damage with tags tag.
abl. that does not get redirectedagent. overwhelm
Perform the following actions:
- Restore 2 of TARGET's energy, causing no threat
- Play appearance epp.
agent. , dependent on calling effectskill. xp1. knife_proc
- When character deals damage with tags tag.