[modify_health]
[modify_health]
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | Buff |
Metadata
Contained since: | Patch 1.4.0 |
Global ID: | 16141119773534466337 |
Combat log ID: | 2968019970031616 |
FQN: | abl. |
Star Wars name: | [modify_health] |
Other languages: | [modify_health] [modify_health] |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Buff Duration: passive On death: Effect persists # occurrences: 1 Tags: tag. abl. qtr. 1x4. raid. asation. enemy. boss. dread_ guards. assassin. is_ assassin Hydra script: hyd. qtr. 1x4. raid. asation. enemy. boss. dread_ guards. inst_ fight_ barks Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Global ID: 16140949205376109782 FQN: abl. qtr. 1x4. raid. asation. enemy. boss. dread_ guards. assassin. difficulty_ 1. modify_ health/13/1 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Modify stat Max Health, set to -65%
- Modify stat Damage Done Modifier (Percentage), increase by -0.3
- 2
- When effect is applied
Perform the following actions:
- Modify meta stat Ability Force Cost for ability Ranged Attack, increase by 1
Ranged Attack
A series of ranged shots for an NPC
FQN: abl.flurry.npc.ranged
- Modify meta stat Ability Force Cost for ability Melee Attack, increase by 1
Melee Attack
A series of melee swings for an NPC.
FQN: abl.flurry.npc.melee
- Modify meta stat Ability Force Cost for ability Unarmed Attack, increase by 1
Unarmed Attack
A single unarmed swing for an NPC
FQN: abl.flurry.npc.unarmed
- Modify meta stat Ability Force Cost for ability Grenade, increase by 1
Grenade
FQN: abl.npc.ability.tech.anticover_grenade
- Modify meta stat Ability Force Cost for ability Headshot, increase by 1
Headshot
FQN: abl.npc.ability.tech.anticover_headshot
- 3
- Just before NPC with this effect dies
Perform the following actions:
- Execute hydra hook AssDeath
- 4
- When CASTER enters combat
Perform the following actions:
- Execute hydra hook BeginBark
- Add effect #2 to TARGET from CASTER
- [hidden] [does not expire]
Effect #2Slot: Buff Duration: passive On death: Effect is removed Tick rate: 10s # occurrences: 1 Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16140950304887738019 FQN: abl. qtr. 1x4. raid. asation. enemy. boss. dread_ guards. assassin. difficulty_ 1. modify_ health/13/2 - Set Stack Limit
- 1
- When effect is applied
- When effect ticks
Override target to:
- Enemies List
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- 2
- When CASTER exits combat
Perform the following actions:
- Remove this effect
- [hidden] [15s]
Effect #3Slot: Other (not visible) Duration: 15s On death: Effect is removed # occurrences: 1 Hydra script: hyd. qtr. 1x4. raid. asation. enemy. boss. dread_ guards. inst_ fight_ barks Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 15s
- Max Duration = (time) 15s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16140951404399364204 FQN: abl. qtr. 1x4. raid. asation. enemy. boss. dread_ guards. assassin. difficulty_ 1. modify_ health/13/3 - Set Duration
- 1
- When character dies
Perform the following actions:
- Execute hydra hook PDeathBarkControl