1. Abilities
  2. jedi_consular
  3. skill
  4. balance
  5. resonant_pulse

Resonant Pulse

abl_jc_sa_resonant_pulse

Resonant Pulse

Targets hit by Force in Balance have a 50% chance to emit a Resonant Pulse, damaging itself and up to 7 targets within 5 meters for <<1>> internal damage.

Shifted Balance slows targets by 50% for 6 seconds. Targets affected by this have a 30% chance to have the slow reapplied and suffer internal damage.

Attributes

Conditions

Metadata

Users

Used by
  • apc.jedi_consular.sage.balance

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_jc_sa_resonant_pulse
Resonant Pulse
2
abl_jc_sa_resonant_pulse
Resonant Pulse
  • [hidden] [does not expire]
    abl_jc_sa_resonant_pulseEffect #1

  • 1
    • When character deals damage with tags tag.abl.jedi_consular.force_in_balance that does not get redirected (50% chance)

    Override target to:

    • Trigger Target

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [0.2s]
    abl_jc_sa_resonant_pulseEffect #2

  • 1
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.jedi_consular.skill.resonant_pulse.aoe, dependent on calling effect
  • 2
    • Just before this effect is removed

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 5m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Play appearance epp.jedi_consular.skill.resonant_pulse.impact, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.0169
      - Standard Health Percent Min = (float) 0.0169
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.169
      - Health Steal Percentage = (float) 0.1
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0