1. Abilities
  2. test
  3. david
  4. testing
  5. physics_immunity

[physics_immunity]

damagereduced

[physics_immunity]

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Ability activation
1
damagereduced[physics_immunity] – Immune to movement impairing effects, knockdowns, and physics. Movement speed increased.
  • [does not expire]
    damagereduced[physics_immunity]
    Immune to movement impairing effects, knockdowns, and physics.
    Movement speed increased.


  • 1
    • When effect is applied

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​debuff.​root, tag.​abl.​debuff.​snare
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.knockdown, tag.abl.debuff.physics, tag.abl.debuff.root, tag.abl.debuff.snare
    • Set movement speed to 130%
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.hydraulic_overrides.cast