1. Abilities
  2. exp
  3. seasons
  4. 02
  5. ep_05
  6. aries
  7. shield

[shield]

[shield]

Attributes

Conditions

Metadata

Used by

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
interceptorshieldARIES Shield – ARIES is shielded from all damage and recharging his armor.
2
[shield]
3
[shield]
  • [does not expire]
    interceptorshieldARIES Shield
    ARIES is shielded from all damage and recharging his armor.

    • On Apply

    Perform the following actions:

    • Play appearance epp . exp . seasons . 02 . ep_05 . aries . shield, dependent on calling effect
    • Execute Hydra Hook
      - Event Name = (string) Summon Power Conduits
      - Object Self = (int) 1
    • Immobilize and prevent rotation
    • Mark as neutralized
    • Modify Charges
      - Ability Spec = (int) 0
      - Amount Max = (float) -1
      - Amount Min = (float) -1
      - Amount Percent = (float) 0
    • On Pre Damage TakenIgnore Redirected Damage = ???Tags = ???Tag Exclusions = ???Actor = ???Damage Type = ???Weapon Mode = ???Spell Type = ???Proc Chance Percent = ???Rate Limit Interval = ???Initial Delay = ???

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Unknown (610) = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 1
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 0
    • Just before this effect is removed

    Perform the following actions:

    • Unknown (165)
      - Attack Wave = (int) 1
    • Execute Hydra Hook
      - Event Name = (string) Remove Power Conduits
      - Object Self = (int) 1
    • Play appearance epp . exp . seasons . 02 . ep_05 . aries . shield_end, dependent on calling effect
    • Add effect #2 to TARGET from TARGET
    • On Apply
    • [target override]

    Only when the following conditions are met:

      • If PRIMARY TARGET is a companion

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
    • Just before this effect is removed
    • [target override]

    Only when the following conditions are met:

      • If PRIMARY TARGET is a companion

    Perform the following actions:

    • Dispel all effects
  • [hidden] [1.5s]
    Effect #2

    • On Apply

    Perform the following actions:

    • Immobilize but allow rotation
    • Unknown (162)
    • On Apply
    • [target override]

    Only when the following conditions are met:

    Perform the following actions:

    • Instantly kill the TARGET
  • [hidden] [does not expire]
    Effect #3

    • On Apply

    Perform the following actions:

    • Mark as neutralized