1. Abilities
  2. exp
  3. excavation
  4. roth
  5. multi
  6. ilum
  7. finale
  8. buff_carry_power_cell

Carrying Power Cell

powercore

Carrying Power Cell

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
powercoreCarrying Power Cell – Slowed and Power Cell will rupture if damaged or abilities are used.
2
damagevulnerabilityHindered – Cannot activate or benefit from high mobility actions.
3
thrownThrown – Prone and unable to act.
  • [does not expire]
    powercoreCarrying Power Cell
    Slowed and Power Cell will rupture if damaged or abilities are used.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.excavation.roth.multi.ilum.finale.carry_power_cell, dependent on calling effect
    • Set movement speed to 70%
  • 2
    • When effect is applied

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 4
    • When character takes damage, not more than every 3s without tags tag.abl.debuff.damage_over_time and tag.abl.debuff.bleed
    • After an ability is activated by CASTER
    • When character deals damage
    • When character heals

    Perform the following actions:

    • Damage
      - Damage Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 30
      - Standard Health Percent Min = (float) 30
      - Damage Modifier = (float) 0
    • Add effect #3 to TARGET from CASTER
    • Remove this effect
  • 5
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.exp.excavation.roth.multi.ilum.finale.carry_power_cell_end, dependent on calling effect
  • [does not expire]
    damagevulnerabilityHindered
    Cannot activate or benefit from high mobility actions.

  • 1
    • After an ability is activated by CASTER
    • When character takes damage
    • When character deals damage
    • When character heals

    Perform the following actions:

    • Remove this effect
  • [1.5s]
    thrownThrown
    Prone and unable to act.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.excavation.roth.multi.ilum.finale.power_cell_explode, dependent on calling effect
    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 1, 65° pitch, 0° yaw
    • Stun the TARGET