Finish the Job
Finish the Job
Dealing damage with Ambush to a target with less than 30% health grants Finish the Job, increasing the damage of your next Takedown by 20%.
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 5.0.0 |
Global ID: | 16141122550671683328 |
Combat log ID: | 3909343657328640 |
FQN: | abl. |
Star Wars name: | Finish the Job |
Other languages: | Fertigmachen Extermination totale |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 0 Initializers: - Set type to Other, cannot toggle off
Global ID: 16140935664935146786 FQN: abl. agent. skill. marksmanship. finish_ the_ job/12/1 - 1
- When character deals damage with tags tag.
abl. that does not get redirectedagent. ambush
Override target to:
- Trigger Target
Only when the following conditions are met:
- If hitpoints of TARGET ≤ 30%
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- When character deals damage with tags tag.
- [0s] [not displayed]
Effect #2Slot: Buff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16140932366400262667 FQN: abl. agent. skill. marksmanship. finish_ the_ job/12/2 - 1
- When effect is applied
Override target to:
- Caster
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- [10s]
Finish the Job
Takedown damage increased.Slot: Buff Duration: 10s On death: Effect is removed # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 10s
- Max Duration = (time) 10s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Effect Procs
- Effect Procs = Int(1)
- Effect Procs = Id(Takedown)Takedown
Attempts to take the target down with a single powerful shot that deals <<1>> weapon damage. Only usable on targets at or below 30% max health.
FQN: abl.agent.takedown
Conditions: - Can only be called by other effects
Global ID: 16140933465911890104 FQN: abl. agent. skill. marksmanship. finish_ the_ job/12/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
agent. , dependent on calling effectfinish_the_job. buff - Modify meta stat Damage Done Modifier (Percentage) for ability Takedown, increase by 20%
Takedown
Attempts to take the target down with a single powerful shot that deals <<1>> weapon damage. Only usable on targets at or below 30% max health.
FQN: abl.agent.takedown
- 2
- When character deals damage with tags tag.
abl. that does not get redirectedagent. takedown
Perform the following actions:
- Remove this effect
- When character deals damage with tags tag.