1. Abilities
  2. operation
  3. oricon
  4. fortress
  5. boss
  6. dread_master_brontes
  7. tentacles
  8. phase5_large_tentacle
  9. health

[health]

[health]

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.operation.oricon.fortress.boss.dread_master_brontes.phase5_large_tentacle

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
[health]
2
energy_cloak
Spawn HP Reduction
  • [hidden] [does not expire]
    Effect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 8-man SM

    Perform the following actions:

  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If difficulty is not set to Master Mode
        AND
        • If difficulty is set to 8-man VM
        >

    Perform the following actions:

  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 16-man SM

    Perform the following actions:

  • 4
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If difficulty is not set to Master Mode
        AND
        • If difficulty is set to 16-man VM
        >

    Perform the following actions:

  • 5
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If difficulty is set to Master Mode
        AND
        • If difficulty is set to 8-man VM
        >

    Perform the following actions:

  • 6
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If difficulty is set to Master Mode
        AND
        • If difficulty is set to 16-man VM
        >

    Perform the following actions:

  • 7
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation
    • Add effect #2 to TARGET from CASTER
  • [hidden] [4s]
    energy_cloak [HIDDEN]Spawn HP Reduction

  • 1
    • When effect ticks

    Only when the following conditions are met:

      • If hitpoints of TARGET ≥ 35%

    Perform the following actions:

    • Spend Health
      - Amount = (float) 0
      - Amount Percent Of Current = (float) 0.667
      - Amount Percent Of Max = (float) 0