1. Abilities
  2. sith_inquisitor
  3. volt_rush

Volt Rush

Volt_Rush_6_0

Volt Rush

Deals <<1>> energy damage to your target and leaves you feeling Energized for up to 5 seconds. The Energized effect can stack three times, with each stack increasing Volt Rush damage by 30%. The ability has 3 charges and recharges every 10 seconds. In addition, Volt Rush's damage is increased by 10% and if applicable healing.

Attributes

Conditions

Metadata

Users

Used by
  • apc.test.cdurel.class_prototypes.inq_con.sorcerer_corruption_mods
  • apc.test.cdurel.class_prototypes.inq_con.sorcerer_madness_mods
  • apc.test.cdurel.class_prototypes.inq_con.sorcerer_lightning_mods
  • apc.sith_inquisitor.sorcerer.corruption_mods
  • apc.sith_inquisitor.sorcerer.lightning_mods
  • apc.sith_inquisitor.sorcerer.madness_mods

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Volt_Rush_6_0
Volt Rush
2
Volt_Rush_6_0
Volt Rush
3
3
Volt_Rush_6_0Energized – Volt Rush deals more damage.
4
Volt_Rush_6_0
Volt Rush
5
Volt_Rush_6_0
Volt Rush
6
stimpack
Volt Rush
7
Volt_Rush_6_0
Volt Rush
8
shock
Volt Rush
9
hiridu_crystal
Volt Rush
10
3
Volt_Rush_6_0
Energized Healing
  • [0s] [not displayed]
    Volt_Rush_6_0Effect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER does not have 1 or more effects with the tag tag.​abl.​sith_inquisitor.​volt_rush_flux_aoe

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​sith_inquisitor.​volt_rush_flux_aoe

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [hidden] [0.5s]
    Volt_Rush_6_0Effect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.volt_rush.cast_end
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.volt_rush.target_hit
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.1194
      - Standard Health Percent Min = (float) 0.0794
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.994
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #5 to TARGET from CASTER, Combat Math Only
    • Add effect #10 to TARGET from CASTER, Combat Math Only
  • 3
    • Just before this effect is removed

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [0s] [not displayed]
    Volt_Rush_6_0Effect #4

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 8m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.volt_rush.arc
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.1194
      - Standard Health Percent Min = (float) 0.0794
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.994
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect is applied

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [hidden] [3s]
    stimpackEffect #6

  • 1
    • When character receives an effect with tags tag.abl.sith_inquisitor.volt_rush_heal_travel_complete

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.volt_rush.heal_target
    • Heal the TARGET with Force for 2.2*BonusHeal + (0.095 to 0.125)*StandardHealth, causing no threat
    • Remove this effect
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Add effect #10 to TARGET from CASTER
  • [0s] [not displayed]
    Volt_Rush_6_0Effect #7

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 70m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET has an effect with the tag tag.​abl.​sith_inquisitor.​volt_rush_marked_for_heal
        AND
        • If TARGET is different from CASTER
        >

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
  • [hidden] [0s]
    shockEffect #8

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.volt_rush.heal_travel, dependent on calling effect
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 5
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #9 to TARGET from CASTER
  • [0s] [not displayed]
    hiridu_crystalEffect #9

  • 1
    • When effect is applied

    Perform the following actions:

    • Custom server-defined function