Veteran's Edge
Veteran's Edge
Attributes
Type: | active |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 6.0.0 |
Global ID: | 16141124201726468918 |
Combat log ID: | 4361633778368512 |
FQN: | abl. |
Star Wars name: | Veteran's Edge |
Other languages: | Veteranenklinge Avantage du vétéran |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [0s] [not displayed]
Role PackageSlot: Buff Duration: instant # occurrences: 0 Initializers: - Set type to Positive, cannot toggle off
Global ID: 16141128400839121092 Combat log ID: 4361633778368821 FQN: abl. player. level_ lock. dynamic_ power_ scale/9/1 - 1
- When effect is applied
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- Modify Charges
- Ability Spec = 0
- Amount Max = (float) -1
- Amount Min = (float) -1
- Amount Percent = (float) 0
- Tags: tag.abl. player. level_ lock. scaling_ stats_ from_ irating
- [hidden] [0s] [not displayed]
Effect #2Slot: Buff Duration: instant # occurrences: 1 Initializers: - Set type to Positive, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141125102304237549 FQN: abl. player. level_ lock. dynamic_ power_ scale/9/2 - 1
- When effect is applied
Only when the following conditions are met:
- Passes Conditional
- Negated = (bool) false
- Actor = (int) 3
- Conditional = (int) 16141086158009438400
Perform the following actions:
- Modify Charges
- Ability Spec = 0
- Amount Max = (float) 1
- Amount Min = (float) 1
- Amount Percent = (float) 0
- Tags: tag.abl. player. level_ lock. scaling_ stats_ from_ irating
- 2
- When effect is applied
Only when the following conditions are met:
- Passes Conditional
- Negated = (bool) false
- Actor = (int) 3
- Conditional = (int) 16141088357032694718
Perform the following actions:
- Modify Charges
- Ability Spec = 0
- Amount Max = (float) 1
- Amount Min = (float) 1
- Amount Percent = (float) 0
- Tags: tag.abl. player. level_ lock. scaling_ stats_ from_ irating
- 3
- When effect is applied
Only when the following conditions are met:
- Passes Conditional
- Negated = (bool) false
- Actor = (int) 3
- Conditional = (int) 16141081759962925452
Perform the following actions:
- Modify Charges
- Ability Spec = 0
- Amount Max = (float) 1
- Amount Min = (float) 1
- Amount Percent = (float) 0
- Tags: tag.abl. player. level_ lock. scaling_ stats_ from_ irating
- 4
- When effect is applied
Only when the following conditions are met:
- Passes Conditional
- Negated = (bool) false
- Actor = (int) 3
- Conditional = (int) 16141083958986181994
Perform the following actions:
- Modify Charges
- Ability Spec = 0
- Amount Max = (float) 1
- Amount Min = (float) 1
- Amount Percent = (float) 0
- Tags: tag.abl. player. level_ lock. scaling_ stats_ from_ irating
- 5
- When effect is applied
Only when the following conditions are met:
- Passes Conditional
- Negated = (bool) false
- Actor = (int) 3
- Conditional = (int) 16141094954102464104
Perform the following actions:
- Modify Charges
- Ability Spec = 0
- Amount Max = (float) 1
- Amount Min = (float) 1
- Amount Percent = (float) 0
- Tags: tag.abl. player. level_ lock. scaling_ stats_ from_ irating
- 6
- When effect is applied
Only when the following conditions are met:
- Passes Conditional
- Negated = (bool) false
- Actor = (int) 3
- Conditional = (int) 16140956415635638869
Perform the following actions:
- Modify Charges
- Ability Spec = 0
- Amount Max = (float) 1
- Amount Min = (float) 1
- Amount Percent = (float) 0
- Tags: tag.abl. player. level_ lock. scaling_ stats_ from_ irating
- 7
- When effect is applied
Only when the following conditions are met:
- Passes Conditional
- Negated = (bool) false
- Actor = (int) 3
- Conditional = (int) 16140958614658895311
Perform the following actions:
- Modify Charges
- Ability Spec = 0
- Amount Max = (float) 1
- Amount Min = (float) 1
- Amount Percent = (float) 0
- Tags: tag.abl. player. level_ lock. scaling_ stats_ from_ irating
- 8
- When effect is applied
Only when the following conditions are met:
- Passes Conditional
- Negated = (bool) false
- Actor = (int) 3
- Conditional = (int) 16140960813682151785
Perform the following actions:
- Modify Charges
- Ability Spec = 0
- Amount Max = (float) 1
- Amount Min = (float) 1
- Amount Percent = (float) 0
- Tags: tag.abl. player. level_ lock. scaling_ stats_ from_ irating
- 9
- When effect is applied
Only when the following conditions are met:
- Passes Conditional
- Negated = (bool) false
- Actor = (int) 3
- Conditional = (int) 16140963012705408131
Perform the following actions:
- Modify Charges
- Ability Spec = 0
- Amount Max = (float) 1
- Amount Min = (float) 1
- Amount Percent = (float) 0
- Tags: tag.abl. player. level_ lock. scaling_ stats_ from_ irating
- 10
- When effect is applied
Only when the following conditions are met:
- Passes Conditional
- Negated = (bool) false
- Actor = (int) 3
- Conditional = (int) 16140947619542645965
Perform the following actions:
- Modify Charges
- Ability Spec = 0
- Amount Max = (float) 1
- Amount Min = (float) 1
- Amount Percent = (float) 0
- Tags: tag.abl. player. level_ lock. scaling_ stats_ from_ irating
- 11
- When effect is applied
Only when the following conditions are met:
- Passes Conditional
- Negated = (bool) false
- Actor = (int) 3
- Conditional = (int) 16141090556054057176
Perform the following actions:
- Modify Charges
- Ability Spec = 0
- Amount Max = (float) 1
- Amount Min = (float) 1
- Amount Percent = (float) 0
- Tags: tag.abl. player. level_ lock. scaling_ stats_ from_ irating
- 12
- When effect is applied
Only when the following conditions are met:
- Passes Conditional
- Negated = (bool) false
- Actor = (int) 3
- Conditional = (int) 16141088357030800806
Perform the following actions:
- Modify Charges
- Ability Spec = 0
- Amount Max = (float) 2
- Amount Min = (float) 2
- Amount Percent = (float) 0
- Tags: tag.abl. player. level_ lock. scaling_ stats_ from_ irating
- 13
- When effect is applied
Only when the following conditions are met:
- Passes Conditional
- Negated = (bool) false
- Actor = (int) 3
- Conditional = (int) 16141086158007544332
Perform the following actions:
- Modify Charges
- Ability Spec = 0
- Amount Max = (float) 2
- Amount Min = (float) 2
- Amount Percent = (float) 0
- Tags: tag.abl. player. level_ lock. scaling_ stats_ from_ irating
- 14
- When effect is applied
Only when the following conditions are met:
- Passes Conditional
- Negated = (bool) false
- Actor = (int) 3
- Conditional = (int) 16141083958984287978
Perform the following actions:
- Modify Charges
- Ability Spec = 0
- Amount Max = (float) 2
- Amount Min = (float) 2
- Amount Percent = (float) 0
- Tags: tag.abl. player. level_ lock. scaling_ stats_ from_ irating
- 15
- When effect is applied
Only when the following conditions are met:
- Passes Conditional
- Negated = (bool) false
- Actor = (int) 3
- Conditional = (int) 16141099352147082912
Perform the following actions:
- Modify Charges
- Ability Spec = 0
- Amount Max = (float) 2
- Amount Min = (float) 2
- Amount Percent = (float) 0
- Tags: tag.abl. player. level_ lock. scaling_ stats_ from_ irating
- 16
- When effect is applied
Only when the following conditions are met:
- Passes Conditional
- Negated = (bool) false
- Actor = (int) 3
- Conditional = (int) 16140909136548839083
Perform the following actions:
- Modify Charges
- Ability Spec = 0
- Amount Max = (float) 2
- Amount Min = (float) 2
- Amount Percent = (float) 0
- Tags: tag.abl. player. level_ lock. scaling_ stats_ from_ irating
- 17
- When effect is applied
Only when the following conditions are met:
- Passes Conditional
- Negated = (bool) false
- Actor = (int) 3
- Conditional = (int) 16140911335572093901
Perform the following actions:
- Modify Charges
- Ability Spec = 0
- Amount Max = (float) 3
- Amount Min = (float) 3
- Amount Percent = (float) 0
- Tags: tag.abl. player. level_ lock. scaling_ stats_ from_ irating
- 18
- When effect is applied
Only when the following conditions are met:
- Passes Conditional
- Negated = (bool) false
- Actor = (int) 3
- Conditional = (int) 16140913534595344215
Perform the following actions:
- Modify Charges
- Ability Spec = 0
- Amount Max = (float) 3
- Amount Min = (float) 3
- Amount Percent = (float) 0
- Tags: tag.abl. player. level_ lock. scaling_ stats_ from_ irating
- 19
- When effect is applied
Only when the following conditions are met:
- Passes Conditional
- Negated = (bool) false
- Actor = (int) 3
- Conditional = (int) 16140915733618599161
Perform the following actions:
- Modify Charges
- Ability Spec = 0
- Amount Max = (float) 3
- Amount Min = (float) 3
- Amount Percent = (float) 0
- Tags: tag.abl. player. level_ lock. scaling_ stats_ from_ irating
- [does not expire]
Veteran's Edge
Each stack increases your mastery, endurance and power.
Your experience, equipment and crew give you an edge in any situation.Slot: Buff Duration: passive On death: Effect persists Initial stacks: 1 Max stacks: 30 # occurrences: 1 Tags: tag. abl. player. level_ lock. scaling_ stats_ from_ irating Initializers: - Set type to Positive, cannot toggle off
- Set Scales with Charges
- Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. player. level_ lock. scaling_ stats_ from_ irating
- Max Stack Count = (int) 1 - Set Area Restricted
- Is Area Restricted = (bool) true - Set Persist at Zero Charge
Conditions: - Can only be called by other effects
Global ID: 16141126201815864670 Combat log ID: 4361633778368862 FQN: abl. player. level_ lock. dynamic_ power_ scale/9/3 - 1
- When stacks of this effect increase
Perform the following actions:
- Modify stat Endurance, set to 1%
- Modify stat Max Health, set to 1%
- Modify stat Force Damage Bonus, set to 1%
- Modify stat Tech Damage Bonus, set to 1%
- Modify stat Melee Damage Bonus, set to 1%
- Modify stat Ranged Damage Bonus, set to 1%
- Modify stat Healing Power: Force, set to 1%
- Modify stat Healing Power: Tech, set to 1%
- [hidden] [does not expire]
Role PackageSlot: Buff Duration: passive On death: Effect persists # occurrences: 0 Initializers: - Set type to Positive, cannot toggle off
- Set Area Restricted
- Is Area Restricted = (bool) true
Global ID: 16141122903280980039 Combat log ID: 4361633778368866 FQN: abl. player. level_ lock. dynamic_ power_ scale/9/4 - 1
- On Item Equipped
- Item Spec = (int) 0 - On Item Unequipped
- Item Spec = (int) 0
Perform the following actions:
- Dispel all effects from tags tag.abl.player.level_lock.scaling_stats_from_irating
- Add effect #1 to TARGET from CASTER
- On Item Equipped
- [hidden] [does not expire]
Role PackageSlot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 0 Initializers: - Set type to Other, cannot toggle off
- Set Area Restricted
- Is Area Restricted = (bool) true
Global ID: 16141124002792608184 Combat log ID: 4361633778368881 FQN: abl. player. level_ lock. dynamic_ power_ scale/9/5 - 1
- When effect is applied
Only when the following conditions are met:
- Is Discipline
- Negated = (bool) false
- Actor = (int) 3
- Disciplines = Id(dis.mercenary.bodyguard, dis.commando.combat_medic, dis.scoundrel.sawbones, dis.operative.medic, dis.sorcerer.corruption, dis.sage.seer)
Perform the following actions:
- Modify stat Healing Done Modifier (Percentage), increase by 0.12
- [hidden] [does not expire]
Role PackageSlot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 1 Initializers: - Set type to Other, cannot toggle off
- Set Area Restricted
- Is Area Restricted = (bool) true - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - If difficulty is set to 16-man
Global ID: 16141120704257731745 Combat log ID: 4361633778368884 FQN: abl. player. level_ lock. dynamic_ power_ scale/9/6 - 1
- When effect is applied
Perform the following actions:
- Modify stat [bosses], set to -30%
- Modify stat [flashpoint], set to -30%
- Modify stat [operation], set to -30%
- Modify stat [exploration], set to -30%
- Modify stat [general], set to -30%
- 2
- When effect is applied
Only when the following conditions are met:
- Passes Conditional
- Negated = (bool) true
- Actor = (int) 3
- Conditional = (int) 16141142969124003439
Perform the following actions:
- Modify stat Healing Done Modifier (Percentage), increase by 0.12
- 3
- When effect is applied
Only when the following conditions are met:
- Passes Conditional
- Negated = (bool) false
- Actor = (int) 3
- Conditional = (int) 16141052484838256346
Perform the following actions:
- Modify stat Max Health, set to 25%