1. Abilities
  2. player
  3. level_lock
  4. dynamic_power_scale

Veteran's Edge

bolster

Veteran's Edge

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
bolster
Role Package
2
bolster
Veteran's Edge
3
30
bolsterVeteran's Edge – Each stack increases your mastery, endurance and power. Your experience, equipment and crew give you an edge in any situation.
4
bolster
Role Package
5
bolster
Role Package
6
bolster
Role Package
  • [hidden] [0s] [not displayed]
    bolsterRole Package

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) -1
      - Amount Min = (float) -1
      - Amount Percent = (float) 0
      - Tags: tag.abl.player.level_lock.scaling_stats_from_irating
  • 2
    • When effect is applied

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [0s] [not displayed]
    bolsterEffect #2

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • Passes Conditional
        - Negated = (bool) false
        - Actor = (int) 3
        - Conditional = (int) 16141086158009438400

    Perform the following actions:

    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Tags: tag.abl.player.level_lock.scaling_stats_from_irating
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • Passes Conditional
        - Negated = (bool) false
        - Actor = (int) 3
        - Conditional = (int) 16141088357032694718

    Perform the following actions:

    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Tags: tag.abl.player.level_lock.scaling_stats_from_irating
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • Passes Conditional
        - Negated = (bool) false
        - Actor = (int) 3
        - Conditional = (int) 16141081759962925452

    Perform the following actions:

    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Tags: tag.abl.player.level_lock.scaling_stats_from_irating
  • 4
    • When effect is applied

    Only when the following conditions are met:

      • Passes Conditional
        - Negated = (bool) false
        - Actor = (int) 3
        - Conditional = (int) 16141083958986181994

    Perform the following actions:

    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Tags: tag.abl.player.level_lock.scaling_stats_from_irating
  • 5
    • When effect is applied

    Only when the following conditions are met:

      • Passes Conditional
        - Negated = (bool) false
        - Actor = (int) 3
        - Conditional = (int) 16141094954102464104

    Perform the following actions:

    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Tags: tag.abl.player.level_lock.scaling_stats_from_irating
  • 6
    • When effect is applied

    Only when the following conditions are met:

      • Passes Conditional
        - Negated = (bool) false
        - Actor = (int) 3
        - Conditional = (int) 16140956415635638869

    Perform the following actions:

    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Tags: tag.abl.player.level_lock.scaling_stats_from_irating
  • 7
    • When effect is applied

    Only when the following conditions are met:

      • Passes Conditional
        - Negated = (bool) false
        - Actor = (int) 3
        - Conditional = (int) 16140958614658895311

    Perform the following actions:

    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Tags: tag.abl.player.level_lock.scaling_stats_from_irating
  • 8
    • When effect is applied

    Only when the following conditions are met:

      • Passes Conditional
        - Negated = (bool) false
        - Actor = (int) 3
        - Conditional = (int) 16140960813682151785

    Perform the following actions:

    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Tags: tag.abl.player.level_lock.scaling_stats_from_irating
  • 9
    • When effect is applied

    Only when the following conditions are met:

      • Passes Conditional
        - Negated = (bool) false
        - Actor = (int) 3
        - Conditional = (int) 16140963012705408131

    Perform the following actions:

    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Tags: tag.abl.player.level_lock.scaling_stats_from_irating
  • 10
    • When effect is applied

    Only when the following conditions are met:

      • Passes Conditional
        - Negated = (bool) false
        - Actor = (int) 3
        - Conditional = (int) 16140947619542645965

    Perform the following actions:

    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Tags: tag.abl.player.level_lock.scaling_stats_from_irating
  • 11
    • When effect is applied

    Only when the following conditions are met:

      • Passes Conditional
        - Negated = (bool) false
        - Actor = (int) 3
        - Conditional = (int) 16141090556054057176

    Perform the following actions:

    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Tags: tag.abl.player.level_lock.scaling_stats_from_irating
  • 12
    • When effect is applied

    Only when the following conditions are met:

      • Passes Conditional
        - Negated = (bool) false
        - Actor = (int) 3
        - Conditional = (int) 16141088357030800806

    Perform the following actions:

    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) 2
      - Amount Min = (float) 2
      - Amount Percent = (float) 0
      - Tags: tag.abl.player.level_lock.scaling_stats_from_irating
  • 13
    • When effect is applied

    Only when the following conditions are met:

      • Passes Conditional
        - Negated = (bool) false
        - Actor = (int) 3
        - Conditional = (int) 16141086158007544332

    Perform the following actions:

    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) 2
      - Amount Min = (float) 2
      - Amount Percent = (float) 0
      - Tags: tag.abl.player.level_lock.scaling_stats_from_irating
  • 14
    • When effect is applied

    Only when the following conditions are met:

      • Passes Conditional
        - Negated = (bool) false
        - Actor = (int) 3
        - Conditional = (int) 16141083958984287978

    Perform the following actions:

    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) 2
      - Amount Min = (float) 2
      - Amount Percent = (float) 0
      - Tags: tag.abl.player.level_lock.scaling_stats_from_irating
  • 15
    • When effect is applied

    Only when the following conditions are met:

      • Passes Conditional
        - Negated = (bool) false
        - Actor = (int) 3
        - Conditional = (int) 16141099352147082912

    Perform the following actions:

    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) 2
      - Amount Min = (float) 2
      - Amount Percent = (float) 0
      - Tags: tag.abl.player.level_lock.scaling_stats_from_irating
  • 16
    • When effect is applied

    Only when the following conditions are met:

      • Passes Conditional
        - Negated = (bool) false
        - Actor = (int) 3
        - Conditional = (int) 16140909136548839083

    Perform the following actions:

    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) 2
      - Amount Min = (float) 2
      - Amount Percent = (float) 0
      - Tags: tag.abl.player.level_lock.scaling_stats_from_irating
  • 17
    • When effect is applied

    Only when the following conditions are met:

      • Passes Conditional
        - Negated = (bool) false
        - Actor = (int) 3
        - Conditional = (int) 16140911335572093901

    Perform the following actions:

    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) 3
      - Amount Min = (float) 3
      - Amount Percent = (float) 0
      - Tags: tag.abl.player.level_lock.scaling_stats_from_irating
  • 18
    • When effect is applied

    Only when the following conditions are met:

      • Passes Conditional
        - Negated = (bool) false
        - Actor = (int) 3
        - Conditional = (int) 16140913534595344215

    Perform the following actions:

    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) 3
      - Amount Min = (float) 3
      - Amount Percent = (float) 0
      - Tags: tag.abl.player.level_lock.scaling_stats_from_irating
  • 19
    • When effect is applied

    Only when the following conditions are met:

      • Passes Conditional
        - Negated = (bool) false
        - Actor = (int) 3
        - Conditional = (int) 16140915733618599161

    Perform the following actions:

    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) 3
      - Amount Min = (float) 3
      - Amount Percent = (float) 0
      - Tags: tag.abl.player.level_lock.scaling_stats_from_irating
  • [does not expire]
    bolsterVeteran's Edge
    Each stack increases your mastery, endurance and power.

    Your experience, equipment and crew give you an edge in any situation.


  • 1
    • When stacks of this effect increase

    Perform the following actions:

  • [hidden] [does not expire]
    bolsterRole Package

  • 1
    • On Item Equipped
      - Item Spec = (int) 0
    • On Item Unequipped
      - Item Spec = (int) 0

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​player.​level_lock.​scaling_stats_from_irating
    • Add effect #1 to TARGET from CASTER
  • [hidden] [does not expire]
    bolsterRole Package

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • Is Discipline
        - Negated = (bool) false
        - Actor = (int) 3
        - Disciplines = Id(dis.mercenary.bodyguard, dis.commando.combat_medic, dis.scoundrel.sawbones, dis.operative.medic, dis.sorcerer.corruption, dis.sage.seer)

    Perform the following actions:

  • [hidden] [does not expire]
    bolsterRole Package

  • 1
    • When effect is applied

    Perform the following actions:

  • 2
    • When effect is applied

    Only when the following conditions are met:

      • Passes Conditional
        - Negated = (bool) true
        - Actor = (int) 3
        - Conditional = (int) 16141142969124003439

    Perform the following actions:

  • 3
    • When effect is applied

    Only when the following conditions are met:

      • Passes Conditional
        - Negated = (bool) false
        - Actor = (int) 3
        - Conditional = (int) 16141052484838256346

    Perform the following actions: