[pickup_military_turret_buff]
[pickup_military_turret_buff]
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | Buff |
Metadata
Contained since: | Patch 4.0.0 |
Global ID: | 16141124410834024911 |
Combat log ID: | 3766239641993216 |
FQN: | abl. |
Star Wars name: | [pickup_military_turret_buff] |
Other languages: | [pickup_military_turret_buff] [pickup_military_turret_buff] |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.buff. social_ immunity abl. , tag.utility. force_ leap_ limiter abl. , tag.utility. force_ leap_ immunity abl. buff. stun_ protection Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Other, cannot toggle off
Global ID: 16141069030507202924 FQN: abl. flashpoint. star_ fortress. environmental. shrines. pickup_ military_ turret_ buff/8/1 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Modify stat Max Health, set to 100%
- Modify stat Damage Done Modifier (Fixed), set to 300%
- Modify stat Damage Received Modifier (Fixed), set to -30%
- Heal the TARGET for 1*BonusHeal + (50% of its HP), causing no threat
- Modify meta stat Ability Action Point Cost for effects from tag tag.
abl. , increase by 99utility. is_ basic_ attack - Immobilize but allow rotation
- Execute ability [pickup_military_turret_mover] from TARGET to TARGET
[pickup_military_turret_mover]
FQN: abl.flashpoint.star_fortress.environmental.shrines.pickup_military_turret_mover
- Set posture of TARGET to Defensive
- 2
- When effect is applied
Perform the following actions:
- Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. debuff. knockdown - Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. debuff. physics - Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. debuff. root - Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. debuff. snare - Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. debuff. stun
- 3
- Just before NPC with this effect dies
Perform the following actions:
- Add effect #4 to TARGET from CASTER
- [hidden] [0.4s]
Effect #2Slot: Other (not visible) Duration: 0.4s On death: Effect is removed # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 0.4s
- Max Duration = (time) 0.4s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Other, cannot toggle off
Global ID: 16141070130018826145 FQN: abl. flashpoint. star_ fortress. environmental. shrines. pickup_ military_ turret_ buff/8/2 - Set Duration
- [hidden] [does not expire]
Effect #3Slot: Other (not visible) Duration: passive On death: Effect is removed # occurrences: 1 Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Other, cannot toggle off
Conditions: - Can only be called by other effects
Global ID: 16141071229530453462 FQN: abl. flashpoint. star_ fortress. environmental. shrines. pickup_ military_ turret_ buff/8/3 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
flashpoint. , dependent on calling effectstar_fortress. environmental. buff_shrines. pickup_military_turret_idle
- [hidden] [does not expire]
Effect #4Slot: Other (not visible) Duration: passive On death: Effect persists Tick rate: 2s # occurrences: 1 Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Other, cannot toggle off
Conditions: - Can only be called by other effects
Global ID: 16141063532949062131 FQN: abl. flashpoint. star_ fortress. environmental. shrines. pickup_ military_ turret_ buff/8/4 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
flashpoint. , dependent on calling effectstar_fortress. environmental. buff_shrines. pickup_military_turret_death
- 2
- When effect ticks the 1st time
Override target to:
- Master
- Pet = (int) 2
Perform the following actions: